Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This.
Also, there's a lot of power to engineers, who can block the throw just by placing their sentries near the goal, which limits people who just want to get past and throw the ball.
Since it's so team-oriented, there's not a lot of momentum for people to gather that on a pub-level.
I really enjoyed playing it when it first came out. The thing that made me turn away was the mini-crit when alone dealio. There's a TON of teamwork that can be poured into it, but it's so much better off with friends, and can punish some solo-queueing or people who prefer those sick frags.
So, also what the first guy said
In fact, if they wanna make tf2 an esport, pass time would be a great gamemode, it's literally based on real sports, which are balanced.