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Scout, Heavy, Engineer, Sniper, Spy are hitscan.
Pyro has these weird boxes that act as the flamethrower damaging people.
But of course, these can all change when you add in unlocks.
In a way kind of, but not really, I'm not sure what they label him as.
Yeah, lets play it safe.
scout, heavy, engi, sniper, spy: hitscan
particles: pyro
Like @Exquisite Bagel put it, it's not very hard to guess what is considered a projectile-based weapon and what isn't. If the Pyro's airblast can reflect it, then it is (probably) a projectile, and most of the aforementioned can be reflected. The rarest middle-case is probably the fact that the Dragon's Fury counts as projectiles, meaning you *can* actually reflect them, despite being their primary.
Scout : hitscan, hitscan
Soldier : projectilie, hitscan
Pyro : kind of hitscan, hitscan
Demo : projectile, projectile
Heavy : Hitscan, hitscan
Engie : Hitscan, hitscan
Medic : projectile
Spy : Hitscan
Sniper : hitscan, hitscan
Of course, unlocks can change the way a class shoots (for example the sandman is a projectile that replaces the stock bat, or the short circuit is a projectile that replaces the shotgun hitscan).
Scout Engy Heavy Sniper Spy: Hitscan
Soldier Demo Medic: Projectile
Pyro: Basically hitscan particles
Soldier has both hitscan and projectiles though.
Scout: primarily hitscan with projectile options.
Soldier: primarily projectile with hitscan options.
Pyro: primarily projectile with hitscan options.
Demoman: projectile.
Heavy: hitscan.
Engineer: primarily hitscan with projectile options.
Medic: projectile.
Sniper: primarily hitscan with projectile options.
Spy: hitscan.