Team Fortress 2
enderbro678 Aug 12, 2019 @ 3:13am
How make turret immortal?
I need console command or mod to make turret immortal
Originally posted by Maiq:
I don't know how to make existing sentry invincible but there is command to spawn immortal sentry.
Quote from the wiki
ent_create obj_sentrygun - spawns in a level 1 Sentry Gun where the player is aiming

Additional entity keyvalues (Engineer Buildings): modelscale <float> - Sets model scale.teamnum <2/3> - Team Number (RED/BLU) (If 0 is used, it will spawn a sentry on the Unassigned team and can be attacked by both teams.)defaultupgrade <0/1/2> - Building Level (1/2/3)spawnflags <number> - Examples include spawnflags 2 for invulnerability, 4 to make the building upgradable, and 8 to give Sentry infinite ammo. Adding up the spawnflags can give you multiple effects, for example, 14 would make the building invulnerable, upgradable, and have infinite ammo. This can also be used on any other entity that has the spawnflags output.Examples ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8 - spawns a level 3 RED Sentry Gun with infinite ammo
So it should be like this
ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 2
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The author of this thread has indicated that this post answers the original topic.
Maiq Aug 12, 2019 @ 4:09am 
I don't know how to make existing sentry invincible but there is command to spawn immortal sentry.
Quote from the wiki
ent_create obj_sentrygun - spawns in a level 1 Sentry Gun where the player is aiming

Additional entity keyvalues (Engineer Buildings): modelscale <float> - Sets model scale.teamnum <2/3> - Team Number (RED/BLU) (If 0 is used, it will spawn a sentry on the Unassigned team and can be attacked by both teams.)defaultupgrade <0/1/2> - Building Level (1/2/3)spawnflags <number> - Examples include spawnflags 2 for invulnerability, 4 to make the building upgradable, and 8 to give Sentry infinite ammo. Adding up the spawnflags can give you multiple effects, for example, 14 would make the building invulnerable, upgradable, and have infinite ammo. This can also be used on any other entity that has the spawnflags output.Examples ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8 - spawns a level 3 RED Sentry Gun with infinite ammo
So it should be like this
ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 2
enderbro678 Aug 17, 2019 @ 1:03am 
Many thanks
The Joker 932 Aug 17, 2019 @ 4:59am 
have you tried hacking?
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Date Posted: Aug 12, 2019 @ 3:13am
Posts: 3