Team Fortress 2
TF2 Stun Mechanics
I was thinking back to when people wanted the Sandman and Airblast to be nerfed and how they religiously hated it but would ignore the Holiday Punch and never wanted it to be nerfed, felt like it was double standards to me. Thoughts?
Originally posted by fakeloo:
Originally posted by Mr. Poot:
Originally posted by fakeloo:
holiday punch is a meme that will never see consistent use, no harm in keeping it around
not comparable to stuns from the fastest projectile in the game or the football field that is airblast’s hitbox
You can effectively stun a Uber push with it if you know what you're doing.
*if your opponent doesn’t know what they’re doing
i get why you’d be opposed to all stuns in theory but in practice the holiday punch is a pub screw-around weapon and not a serious balance issue like the other stuns. it’s not hard to defeat a heavy with his fists out and there are much better things a heavy could be doing during an uber push
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Showing 1-14 of 14 comments
Tom Aug 6, 2019 @ 9:14am 
heavy = slow class
getting behind others as a slow class is hard
unlike pressing m2
Potty Mouth Pete Aug 6, 2019 @ 9:20am 
Originally posted by Tom:
heavy = slow class
getting behind others as a slow class is hard
unlike pressing m2
The Sandman required aim so I don't think that should be a factor to keep a stun mechanic.
Plus he doesn't need to get behind the someone if he can just get a random crit which isn't rare for a power class like heavy.
Last edited by Potty Mouth Pete; Aug 6, 2019 @ 9:22am
Joe Papa Aug 6, 2019 @ 9:20am 
Heavy is slow and has the loudest footsteps and he has to flank to get it :Schmalz_Emoticon:
Joe Papa Aug 6, 2019 @ 9:21am 
Originally posted by Mr. Poot:
Originally posted by Tom:
heavy = slow class
getting behind others as a slow class is hard
unlike pressing m2
The Sandman required aim so I don't think that should be a factor to keep a stun mechanic.
It was the fastest projectile in the game that was slightly slower then Hitscan
Tom Aug 6, 2019 @ 9:21am 
Originally posted by Mr. Poot:
Originally posted by Tom:
heavy = slow class
getting behind others as a slow class is hard
unlike pressing m2
The Sandman required aim so I don't think that should be a factor to keep a stun mechanics.
lolno
scout is literally the fastest class in the game, the projectile is also the fastest, you could literally use it at a chokepoint for a guaranteed easy pick
Joe Papa Aug 6, 2019 @ 9:22am 
Originally posted by Tom:
Originally posted by Mr. Poot:
The Sandman required aim so I don't think that should be a factor to keep a stun mechanics.
lolno
scout is literally the fastest class in the game, the projectile is also the fastest, you could literally use it at a chokepoint for a guaranteed easy pick
On top of that, The Sandman is still viable, its still the same easy pick but this time you have counterplay, it just needs a small buff.
fakeloo Aug 6, 2019 @ 9:24am 
holiday punch is a meme that will never see consistent use, no harm in keeping it around
not comparable to stuns from the fastest projectile in the game or the football field that is airblast’s hitbox
Potty Mouth Pete Aug 6, 2019 @ 9:26am 
Originally posted by Tom:
Originally posted by Mr. Poot:
The Sandman required aim so I don't think that should be a factor to keep a stun mechanics.
lolno
scout is literally the fastest class in the game, the projectile is also the fastest, you could literally use it at a chokepoint for a guaranteed easy pick
All a Heavy has to do is body block someone and get a random crit. I'm not arguing that the sandman should have stayed I'm arguing that stun mechanics should be a all or nothing thing.
Potty Mouth Pete Aug 6, 2019 @ 9:29am 
Originally posted by fakeloo:
holiday punch is a meme that will never see consistent use, no harm in keeping it around
not comparable to stuns from the fastest projectile in the game or the football field that is airblast’s hitbox
You can effectively stun a Uber push with it if you know what you're doing.
Joe Papa Aug 6, 2019 @ 9:36am 
Originally posted by Mr. Poot:
Originally posted by fakeloo:
holiday punch is a meme that will never see consistent use, no harm in keeping it around
not comparable to stuns from the fastest projectile in the game or the football field that is airblast’s hitbox
You can effectively stun a Uber push with it if you know what you're doing.
That really only works in Lower level play, In 4’s and 6’s you will instadie if you try to do that
Joe Papa Aug 6, 2019 @ 9:37am 
Originally posted by Mr. Poot:
Originally posted by Tom:
lolno
scout is literally the fastest class in the game, the projectile is also the fastest, you could literally use it at a chokepoint for a guaranteed easy pick
All a Heavy has to do is body block someone and get a random crit. I'm not arguing that the sandman should have stayed I'm arguing that stun mechanics should be a all or nothing thing.
Random Crits are disabled in Competitive, You actually have to go behind somebody to get it
The author of this thread has indicated that this post answers the original topic.
fakeloo Aug 6, 2019 @ 9:37am 
Originally posted by Mr. Poot:
Originally posted by fakeloo:
holiday punch is a meme that will never see consistent use, no harm in keeping it around
not comparable to stuns from the fastest projectile in the game or the football field that is airblast’s hitbox
You can effectively stun a Uber push with it if you know what you're doing.
*if your opponent doesn’t know what they’re doing
i get why you’d be opposed to all stuns in theory but in practice the holiday punch is a pub screw-around weapon and not a serious balance issue like the other stuns. it’s not hard to defeat a heavy with his fists out and there are much better things a heavy could be doing during an uber push
PNKRTN Aug 6, 2019 @ 9:43am 
The Scorch Shot still has a spammable, ranged stun lock.
Uscari Aug 6, 2019 @ 10:00am 
Although I now prefer new airblast over old airblast, I'm still not fundamentally opposed to airblast having stunlock mechanics, as it does require strong positioning skill to get in airblast range in the first place.

The problem with the sandman was that it was at range, on the fastest class in the game. You sacrificed a small amount of health for an unaccountable, unengaging, cheap stun ability. Scout is a DM class, not a crowd control class.

Holiday Punch is fine because it's basically a meme. As others have mentioned, the slowest class in the game getting into melee range behind your back is a circumstance that can only occur when the target is being incompetent. At the higher levels of play it has almost no relevance.
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Date Posted: Aug 6, 2019 @ 9:08am
Posts: 14