Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
getting behind others as a slow class is hard
unlike pressing m2
Plus he doesn't need to get behind the someone if he can just get a random crit which isn't rare for a power class like heavy.
scout is literally the fastest class in the game, the projectile is also the fastest, you could literally use it at a chokepoint for a guaranteed easy pick
not comparable to stuns from the fastest projectile in the game or the football field that is airblast’s hitbox
i get why you’d be opposed to all stuns in theory but in practice the holiday punch is a pub screw-around weapon and not a serious balance issue like the other stuns. it’s not hard to defeat a heavy with his fists out and there are much better things a heavy could be doing during an uber push
The problem with the sandman was that it was at range, on the fastest class in the game. You sacrificed a small amount of health for an unaccountable, unengaging, cheap stun ability. Scout is a DM class, not a crowd control class.
Holiday Punch is fine because it's basically a meme. As others have mentioned, the slowest class in the game getting into melee range behind your back is a circumstance that can only occur when the target is being incompetent. At the higher levels of play it has almost no relevance.