Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if anyone has an agruement of why we should KEEP random bullet spread. i would love to hear it.
random crits have their ups and down.. mostly downs but the part of the community swears by them... but ive yet to see a single person defend random bullet spread
Random Spread adds absolutely nothing at all. It's just a pointless nuisance.
you still have a chance to win an encounter you didn't initiate, similarly to how real shotguns work (shotguns don't fire in a "fixed" pattern they spread out)
you used to be able to set it at any time so you could have slot specific, but there was an exploit where you could toggle it between normal and some insanely high value to 'freeze' enemies for a split second and lag compensation would still give you the hit if you shot them, so they locked it down to only being changable while not actively alive, so now it's pretty much class specific at best
and as for your example of "player A and B".. if both are equally skilled, player B should lose every time (assume same class) yes its less punishing for newer players who didnt see their opponent right away.... but on the flip side it PUNISHES (which is never a good word) the player who got the drop but got trolled becuase rng said "nah you were aiming to their right"
all in all, i feel like random bullet spread is like using the beggars bazooka, you have 0 way of predicting the shot. but you know its typically not going to go where you want it.
It's not an issue of who fires first, it's an issue where you're either doing less damage or more damage without any additional input from anyone.
As you can probably guess, making it realistic would probably be a bad idea. Or any other weapon for that matter, a direct hit from a real explosive weapon, either a grenade or a rocket, won't leave anything of you to even bury, no matter how fat you are, and a single revolver and pistol shot might very well be fatal, especially if it hits a vital organ.
If you want an idea of how stupid the game would be like, try out the 2005 Star Wars Battlefront 2, who has all of it's weapons "balanced" like that. Have fun being killed in one shot every six seconds by a random grenade, random spam from a rifle, an unscoped shot from a sniper or a headshot from a pistol.