Team Fortress 2
Jay and Jay Jan 10, 2018 @ 4:24pm
A question about sniper's range
Well for one it's not actually infinite, contrary to popular belief (but soldier has infinite range on his rocket launcher, strangely), as I've tested it before in ctf_2fooooooooooort

so,

1. Is the range affected by how far you can render the world? Since I've seen how the bullet just simply dissapears after a certain distance from the sniper that's shooting
2. How far can it actually go at it's max?
Last edited by Jay and Jay; Jan 10, 2018 @ 4:25pm
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Showing 1-10 of 10 comments
rept (Banned) Jan 10, 2018 @ 4:31pm 
"Bullet-based weapons (a list of which is given below) fire seemingly infinite lines (the actual maximum range is ~56,754 units)."
https://wiki.teamfortress.com/wiki/Hitscan
Jay and Jay Jan 10, 2018 @ 4:32pm 
Originally posted by o no hes been resurrected:
"Bullet-based weapons (a list of which is given below) fire seemingly infinite lines (the actual maximum range is ~56,754 units)."
https://wiki.teamfortress.com/wiki/Hitscan
I see
Ozyruz Jan 10, 2018 @ 4:36pm 
To be honest.

Who the ♥♥♥♥ cares how bullets don't travel infinitely?
If they can last longer than the sight lines in Badwater that's the next best thing, at this point I'd say your best solution is just to delete Sniper. It won't do nuthing about the bullet limit, but it's a good start in turning this game around for the best.
Jay and Jay Jan 10, 2018 @ 4:37pm 
Originally posted by Corduroy:
To be honest.

Who the ♥♥♥♥ cares how bullets don't travel infinitely?
If they can last longer than the sight lines in Badwater that's the next best thing, at this point I'd say your best solution is just to delete Sniper. It won't do nuthing about the bullet limit, but it's a good start in turning this game around for the best.
You're just mad you can't counter a long range class

Dunno how this is relevant but ok
TKOdarkshadow Jan 10, 2018 @ 4:42pm 
Originally posted by waDe:
Originally posted by Corduroy:
To be honest.

Who the ♥♥♥♥ cares how bullets don't travel infinitely?
If they can last longer than the sight lines in Badwater that's the next best thing, at this point I'd say your best solution is just to delete Sniper. It won't do nuthing about the bullet limit, but it's a good start in turning this game around for the best.
You're just mad you can't counter a long range class

Dunno how this is relevant but ok
When the short range class main says the long range class that counters him the best should be deleted. :blissful_creep:
rats destroyer Jan 10, 2018 @ 4:43pm 
Originally posted by TKOdarkshadow:
Originally posted by waDe:
You're just mad you can't counter a long range class

Dunno how this is relevant but ok
When the short range class main says the long range class that counters him the best should be deleted. :blissful_creep:
Let's delete this game so noones win.
Jay and Jay Jan 10, 2018 @ 4:43pm 
Originally posted by The Salty Individual.:
Originally posted by TKOdarkshadow:
When the short range class main says the long range class that counters him the best should be deleted. :blissful_creep:
Let's delete this game so noones win.
"We lose, but they do not win? Everybody loses!"
TKOdarkshadow Jan 10, 2018 @ 4:44pm 
Originally posted by The Salty Individual.:
Originally posted by TKOdarkshadow:
When the short range class main says the long range class that counters him the best should be deleted. :blissful_creep:
Let's delete this game so noones win.
When Overwatch outlasts TF2. :sad_creep:
Celestial Otter Jan 10, 2018 @ 5:05pm 
Originally posted by TKOdarkshadow:
Originally posted by The Salty Individual.:
Let's delete this game so noones win.
When Overwatch outlasts TF2. :sad_creep:
Ironically, as I was reading that comment an Overwatch ad played on the video I was watching
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Date Posted: Jan 10, 2018 @ 4:24pm
Posts: 10