Team Fortress 2
Why are collision boxes square??
Why??
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iceman west lähetti viestin:
Cloud lähetti viestin:
They are a system built 10 years ago. The age of this game will show, even the hit boxes on classes are litteral boxes, its just a relic of the past

Even Fortnite uses boxes
Does it? Isnt tbat because the whole system is grid based and was originally for a pve game?
iceman west lähetti viestin:
I would guess that any update to the Source 2 engine would actually shrink the box when the player ducks, rather than leave the box as large as when the player is standing. I think Fortnite changes the bounding box relative to the model (ducking vs standing up).
TF2 is not coming to Source 2 it was confirmed multiple times
Cloud lähetti viestin:
They are a system built 10 years ago. The age of this game will show, even the hit boxes on classes are litteral boxes, its just a relic of the past
Show me a game that doesn't use something like a square for a collision hull.
Muhai lähetti viestin:
Collision boxes and Trigger boxes in game engines to this day are still Square usually. Without completely Square collisions the character can get stuck on many different objects that are just shaped somewhat organically to any degree
Sphere ended cylinder boxes make you stuck? No, it's the boxes that make ypu get stuck on the smalkest things instead of sliding off them. Most games nowadays use cylinders or sphere ended cylinders because of that. It's much nicer to move.
imw 28.9.2019 klo 9.52 
Rullisi lähetti viestin:
Most games nowadays use cylinders or sphere ended cylinders because of that. It's much nicer to move.

Can you explain your reasoning and provide examples of "most games"?
because 12 year old game derived from half-life 1 which is in turned derived from quake
imw 28.9.2019 klo 11.41 
Hell-met lähetti viestin:
because 12 year old game derived from half-life 1 which is in turned derived from quake

Your answer is reactionary and does not actually show any effort to have read the existing discussion.

All games use cubes, even Fortnite.
iceman west lähetti viestin:
Hell-met lähetti viestin:
because 12 year old game derived from half-life 1 which is in turned derived from quake

Your answer is reactionary and does not actually show any effort to have read the existing discussion.

All games use cubes, even Fortnite.

it's understandable that you long for attention but I really don't care about your posts. I clicked this thread and responded to the opening post. If I had meant to reply to you I would've quoted you.
iceman west lähetti viestin:
Hell-met lähetti viestin:
because 12 year old game derived from half-life 1 which is in turned derived from quake

Your answer is reactionary and does not actually show any effort to have read the existing discussion.

All games use cubes, even Fortnite.
csgo uses spheres instead of cubes for hitboxes iirc
I think all games that use unity or unreal engine have seemed to use such collisions
iceman west lähetti viestin:

Your answer is reactionary and does not actually show any effort to have read the existing discussion.

All games use cubes, even Fortnite.
csgo uses spheres instead of cubes for hitboxes iirc
No one is talking about hitboxes.
iceman west lähetti viestin:

Your answer is reactionary and does not actually show any effort to have read the existing discussion.

All games use cubes, even Fortnite.
csgo uses spheres instead of cubes for hitboxes iirc
Csgo is special case. Having extremely accurate hitboxes isn't so important for a game made for kids such as fortnite, they would never even notice.
imw 28.9.2019 klo 18.12 
csgo uses spheres instead of cubes for hitboxes iirc

Did not know that! The images
I just googled show half sphere capped cylinder.

My experience is just TF2 and playing without dev mode views.

Need to investigate vector intersection with this shape. Anybody done the maths?

(Edit: these shapes are called 'capsules' not spheres)

Looks like hands, feet, and neck are still cubes. Maybe TF2 will get this update?
Viimeisin muokkaaja on imw; 28.9.2019 klo 18.16
imw 28.9.2019 klo 18.21 
https://www.youtube.com/watch?v=ohMZd8DhjMc

This dude actually has a lot of cool videos on game programming math and does specify that capsules are good for collision detection between player and environment.
Viimeisin muokkaaja on imw; 28.9.2019 klo 18.22
oh god math my only weakness
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