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Projectile classes.
Snipers.
Heavies.
Medics.
Spies.
Bonk! Atomic Punch.
ideally, but purists will crawl up your ass to whine about how the lowest effort easiest class in the game who can also wall areas better than anyone else should be left alone
just as pyro is defined by airblast due to how strong and easy it is to use compared to the rest of his kit, engie is defined by his sentries while having next to zero depth otherwise
reducing staying power/sentry effectiveness and increasing uptime
basically what the gunslinger did, and later the jag would do, but combined with less punishment for happening to walk into a sentry's killzone
messing with mechanics that over-tune the sentry for teammate-augmented holds like the absurd knockback on level 3s would go a good way to reduce how extreme they are
pda unlocks are also an untapped concept
It's more of a case where the engineer has to have special needs to get consistently demolished by a scout.
Any class can take down a Sentry if the player has some form of intelligence.
That's the onlybway to make engineer use his DM skills without breaking the character.