Team Fortress 2
honry Nov 28, 2017 @ 7:11pm
The sentry should be nerfed.
I'm serious. It should either be nerfed in terms of damage (dps, or lowering the amount of bullets it fires upon seeing a target, etc...) or defense (increase its vulnerability when left alone by the engie).

By the way, you know how in the Meet the Team videos it shows the sentry not being able to shoot at scout instantly? Why is it such a lie? Why should it have perfect hit registration?

It's basically a cheat that's allowed in the game, and it instantly destroys whatever it's looking at.
Do you see how fast that thing turns around if you're behind it?
At least give it a blind spot, like the back of it or something, or nerf it in some way, just a little bit, maybe add a slight inaccuracy to its aim instead of having it shoot perfectly.

It'll actually have the engineer be more active in the game and actually do something instead of having the sentry do all the work.
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Showing 1-15 of 275 comments
BaharrothBluu Nov 28, 2017 @ 7:13pm 
The reasons this is wrong:
Projectile classes.
Snipers.
Heavies.
Medics.
Spies.
Bonk! Atomic Punch.
Last edited by BaharrothBluu; Nov 28, 2017 @ 7:14pm
Beehawke Nov 28, 2017 @ 7:14pm 
Originally posted by Thot Magnet:
I'm serious. It should either be nerfed in terms of damage (dps, or lowering the amount of bullets it fires upon seeing a target, etc...) or defense (increase its vulnerability when left alone by the engie).

By the way, you know how in the Meet the Team videos it shows the sentry not being able to shoot at scout instantly? Why is it such a lie? Why should it have perfect hit registration?

It's basically a cheat that's allowed in the game, and it instantly destroys whatever it's looking at.
Do you see how fast that thing turns around if you're behind it?
At least give it a blind spot, like the back of it or something, or nerf it in some way, just a little bit, maybe add a slight inaccuracy to its aim instead of having it shoot perfectly.

It'll actually have the engineer be more active in the game and actually do something instead of having the sentry do all the work.
*Cough* Frontier Justice *Cough* Mini-sentry and Gunslinger *Cough* Engineer is a defender, he's supposed to lock down a point and help his team by giving heals, ammo, and transportation *Cough*
trash Nov 28, 2017 @ 7:15pm 
we can always dream about knockback reduction
Originally posted by Thot Magnet:
It'll actually have the engineer be more active in the game and actually do something instead of having the sentry do all the work.
ideally, but purists will crawl up your ass to whine about how the lowest effort easiest class in the game who can also wall areas better than anyone else should be left alone
『A.J.』 Nov 28, 2017 @ 7:16pm 
Most of the classes counter the sentry though, Smart scouts, soldiers, pyros, Demoman, Heavy, Medic with BF, and Spy.
trash Nov 28, 2017 @ 7:18pm 
Originally posted by ShadowSpin (complete moron):
The reasons this is wrong:
Projectile classes.
Snipers.
Heavies.
Medics.
Spies.
Bonk! Atomic Punch.
Originally posted by XxHocInterpretariStultusxX:
Most of the classes counter the sentry though, Smart scouts, soldiers, pyros, Demoman, Heavy, Medic with BF, and Spy.
none of which address the issues of sentries having zero skill indexing while being highly effective; counters don't negate design problems
just as pyro is defined by airblast due to how strong and easy it is to use compared to the rest of his kit, engie is defined by his sentries while having next to zero depth otherwise
Vlad the Impala Nov 28, 2017 @ 7:19pm 
Originally posted by XxHocInterpretariStultusxX:
Smart scouts
What kind of bottom feeding trash tier engineers are you playing against?
GravePC (Banned) Nov 28, 2017 @ 7:19pm 
Ha. No.
『A.J.』 Nov 28, 2017 @ 7:20pm 
Originally posted by Clive Palmer's Tim Tams:
Originally posted by XxHocInterpretariStultusxX:
Smart scouts
What kind of bottom feeding trash tier engineers are you playing against?
Unusual wearing engineers. Why did you think I added the adjective “smart”
『A.J.』 Nov 28, 2017 @ 7:21pm 
Originally posted by slop:
Originally posted by ShadowSpin (complete moron):
The reasons this is wrong:
Projectile classes.
Snipers.
Heavies.
Medics.
Spies.
Bonk! Atomic Punch.
Originally posted by XxHocInterpretariStultusxX:
Most of the classes counter the sentry though, Smart scouts, soldiers, pyros, Demoman, Heavy, Medic with BF, and Spy.
none of which address the issues of sentries having zero skill indexing while being highly effective; counters don't negate design problems
just as pyro is defined by airblast due to how strong and easy it is to use compared to the rest of his kit, engie is defined by his sentries while having next to zero depth otherwise
I don’t give a ♥♥♥♥ about skill in TF2. Grab a Minigun, and shoot the sentry
Vlad the Impala Nov 28, 2017 @ 7:21pm 
Originally posted by slop:
Originally posted by ShadowSpin (complete moron):
The reasons this is wrong:
Projectile classes.
Snipers.
Heavies.
Medics.
Spies.
Bonk! Atomic Punch.
Originally posted by XxHocInterpretariStultusxX:
Most of the classes counter the sentry though, Smart scouts, soldiers, pyros, Demoman, Heavy, Medic with BF, and Spy.
none of which address the issues of sentries having zero skill indexing while being highly effective; counters don't negate design problems
just as pyro is defined by airblast due to how strong and easy it is to use compared to the rest of his kit, engie is defined by his sentries while having next to zero depth otherwise
It's an unfortunate case since engineer gameplay is based around an aimbot turret, which greatly limits the amount of skill indexing you can do if it isn't removed. Aside from nerfing problem unlocks, what else can be done?
trash Nov 28, 2017 @ 7:22pm 
Originally posted by XxHocInterpretariStultusxX:
I don’t give a ♥♥♥♥ about skill in TF2.
oh okay

Originally posted by Clive Palmer's Tim Tams:
It's an unfortunate case since engineer gameplay is based around an aimbot turret, which greatly limits the amount of skill indexing you can do if it isn't removed. Aside from nerfing problem unlocks, what else can be done?
reducing staying power/sentry effectiveness and increasing uptime
basically what the gunslinger did, and later the jag would do, but combined with less punishment for happening to walk into a sentry's killzone

messing with mechanics that over-tune the sentry for teammate-augmented holds like the absurd knockback on level 3s would go a good way to reduce how extreme they are
pda unlocks are also an untapped concept
Last edited by trash; Nov 28, 2017 @ 7:25pm
Vlad the Impala Nov 28, 2017 @ 7:25pm 
Originally posted by XxHocInterpretariStultusxX:
Originally posted by Clive Palmer's Tim Tams:
What kind of bottom feeding trash tier engineers are you playing against?
Unusual wearing engineers.
Of course, a cosmetic with a fancy effect makes the player more skilled and more intelligent. If the engineer isn't braindead with his sentry positioning, you're effectively walled as a scout and basically useless against it without team support.

Why did you think I added the adjective “smart”
It's more of a case where the engineer has to have special needs to get consistently demolished by a scout.
Last edited by Vlad the Impala; Nov 28, 2017 @ 7:26pm
derpzy Nov 29, 2017 @ 12:27am 
Here's a list of counters:

Any class can take down a Sentry if the player has some form of intelligence.
Last edited by derpzy; Nov 29, 2017 @ 12:29am
Rosvo-Rolle lft 6s Nov 29, 2017 @ 12:30am 
Let's just remove all wrenches, reduce/remove mini's knockback and make then deploy faster :D

That's the onlybway to make engineer use his DM skills without breaking the character.
Originally posted by Derpz:
Here's a list of counters:

Any class can take down a Sentry if the player has some form of intelligence.
Don't forget teamwork if you're lucky.
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Date Posted: Nov 28, 2017 @ 7:11pm
Posts: 275