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Make them jum (airshots) or make them copy your movement (general pipe aim)
DM/MGE will be painful as Demo, but do not care about losing or winning, just aim for improving.
Also watching any good Demoman POV helps.
You will get demolished by scouts though.
That's for grinding the very basics- it loses value after a long while and you must play against humans too while doing it to avoid bad habit development.
Stickybombs is the slowest projectile in the game (if you do not charge them at all). It is not ‘quite easy to aim’ at any decent opposing player. Too far away? They can dodge stickybombs easily. Too close? Arm time allows them to escape blast radius.
The optimal place to practice demoman, where you can ‘grind for hours, still improve and not get into a bad habit’ is pick-up games (pugs). Unless you can constantly scrim/play official matches (no team will scrim more than 2 hours, matches are scheduled), pugs is the optimal way to go.
Casual mode will definitely encourage ‘bad habits’ and no comp players ‘still improve’ from casual mode. The skill level here is generally too low, allowing cheese/clutch tactics to thrive, and prevents extended improvement in skill.
It is crucial that one plays continuously for extended periods. A player that plays for 24 hours a day for only 1 month will achieve little, compared to a player that plays for 2 hours a day for 1 year. Despite both players having similar playtime, the 2nd tend to improve to greater extent.