Team Fortress 2
voyager Jul 8, 2017 @ 10:57am
How do I spam my noisemaker???
I got a duck journal and I've put in the binds:
bind "space" "+jump; +use_action_slot_item"
bind "w" "+forward; +use_action_slot_item"
bind "a" "+moveleft; +use_action_slot_item"
bind "s" "+back; +use_action_slot_item"
bind "d" "+moveright; +use_action_slot_item"

The sound plays ONCE after I spawn but no more until I die and spawn again. It's suppose to play every five seconds or so. Am I missing something perhaps in my sound files??? I do use a slightly different config (b4nny's config).
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Showing 1-11 of 11 comments
Ubered Enjiner Jul 8, 2017 @ 10:58am 
But why?
You don't
voyager Jul 8, 2017 @ 10:59am 
it's literally a quack sound people only two feet from you can hear chill
El Duderino Jul 8, 2017 @ 11:08am 
Don't use binds. It makes you look like a complete ♥♥♥♥♥♥♥
Lizurtle Jul 8, 2017 @ 11:17am 
Why the duck? Why not use something more obnoxious if that is something you are looking for.
voyager Jul 8, 2017 @ 11:18am 
Originally posted by Lizurtle:
Why the duck? Why not use something more obnoxious if that is something you are looking for.
all the other noisemakers are event dependent or are limited use. and not i am no looking to be obnoxious as the quack is barely audible, i am just trying to have a change of soundscape
Last edited by voyager; Jul 8, 2017 @ 11:18am
Dominic Jul 8, 2017 @ 11:18am 
The duck has a time limit on it the last time I checked. Can only be used every 5 seconds or so.
voyager Jul 8, 2017 @ 11:20am 
Originally posted by Dominic:
The duck has a time limit on it the last time I checked. Can only be used every 5 seconds or so.
I mention that in my post, but the problem is that it plays only once per life. the funny thing tho is that if i go to my options and bind the key to "h" only and if i press periodically it is able to play for however long i live. but it doesn't do the same for the bind codes
MysticD'MeeM Jul 8, 2017 @ 11:28am 
I'm fairly certain that use_action_slot_item is a single-state command.
As in, it shouldn't be +/-'d.
voyager Jul 8, 2017 @ 11:38am 
Originally posted by MysticD'MeeM:
I'm fairly certain that use_action_slot_item is a single-state command.
As in, it shouldn't be +/-'d.
It does require a +. now I have a new problem. every time i relaunch the game h is automatically bound to +use_action_slot_item, how do i change that??
Pippo Jul 8, 2017 @ 11:50am 
The way the engine works, binding multiple "+/-commands" to a single button is iffy. You must instead assign aliases to them and then bind those aliases to your buttons

i.e....
alias +fowardducknoise "+forward;+use_action_slot_item" alias -forwardducknoise "-forward;-use_action_slot_item" bind w +forwardducknoise
The engine will automaticly execute + and - versions of the alias as if they were already implemented.

Also the aliases won't save when you close the game, so you need to define them in an autoexec.cfg or something
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Date Posted: Jul 8, 2017 @ 10:57am
Posts: 11