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thats why high end pc tend to cause problems
I think there is a difference between a game being poorly optimised, where the game only runs on you CPU instead of using your entire PC's resources, and losing FPS in space, and not regaining it, even when you're in CP_Orange with no props or people in place. It just doesn't fit. Especially when your PC outside the game suffers for it.
Started the game already on -dxlevel 81 on the lowest setting, the problem still occurs.
source cant handle high end pc due to its age
are you hammering 9 years old engin with top gen hardwares
I wouldn't really consider that an explaintion to the problem. For starters if the game engine (source) couldn't support the latest PC hardware, that in itself would need to be stated immediatly on the home page! plus CPU architecture cannot cause fps loss, only limit the fps that can be gained in the first place.
There is no such thing as a PC directly hammering the engine, if the graphical settings given to clients were too high for engine then they wouldn't be in the game, It's the engine and the game that hammers your PC #InRussia.
Lastly I've seen youtube videos of those running my exact build and not struggling or suffing fps loss whatsoever. on the higest settings at 300 fps.
I'm not saying that the old source engine ISN'T a contributing factor, but it's certainly not the cause.
Humans can only see up the 60 frames per second
"Humans can only see up the 60 frames per second" seriously.... just no, you're gravely mistaken.
Hey
At least you didn't plug in the wrong port on a NZXT hue+ and burnt your entire system
if you know what I mean