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Level 3 sentry has 216 health.
One rocket if hit directly deal 90 damage.
One pipe if hit directly deal 100 damage.
That's mean soldier need 3 rockets.
He is to op
-damage
-Splash damage
Must be reduced. Or something else.
Gaben can't count to 3.
As for your first point - Soldier isn't that insanely hard to kill. Assuming you're not an impotent fool. On paper, yeah, he's pretty stupid, but Scout counters him pretty hard (well, scout kinda counters everything hard. whatever anyways), and any Pyro worth his salt should be able to deal with one Soldier. The point you made with people stacking Soldier - Yes, that is a problem, but only if your team sucks, or they have a medic. Another problem is splash damage is pretty much the way to win in pubs, because nobody knows out to counter it. And Pyro is pretty useless in pubs. And in general. But that's a different rant.
As for the "Soldier is better at destroying Sentries" bit, I believe it WAS in fact mentioned in the developer commentary that Soldier was meant to be the best counter to Sentries, not in fact Demo, who was meant for the highest DPS and long range damage.
As for the comment on his Secondaries. Yes, they're all good. But none of them are too good. It's called them being balanced. This is something we need more of. You can literally pick up any with the except of two Soldier secondaries and it's completely viable. Heck, I'm sure you could even do something with the remaining Bison and parachute, god only knows.
But really, mini-uber? Cmon' now, man. Nah. Just nah. Their duration is short, you gotta do some pretty meaningful damage to get em, then the effect isn't that good. If everyone is coordinated, and you know how to push, yeah. They're good. But that's the point. It rewards playing the game right. mind = blown
And the crits.
Have you like - played against a critted heavy? Do you remember even running away? No? Cuz ya' died before you had time to react? Yeah. Thought so.
They're called crits for a reason. They're meant to duck schmit up.
So no, he's not overpowered. Sure, he's easy at close range, but that also relies on you to be a idiot as well in order to let them kill you. In other words, it's a two way street. I can personally vouch for him being "not super easy" - He's easy to pick up, but god help you if you're trying to master him. He feels very clunky and somewhat weak to begin with, if he's not your first choice.
Meme TLDR; Basically get good or get better teammates.
No it doesn''t; Splash does around 50-70 on middle range, while for example Scout's scattergun does 60-70 damage per shot much faster and Demoman makes 100 damage much faster. And you shouldn't be in close range against Soldier in first place...
No he isn't; Scout and Demoman both have higher damage output and are more mobile. Soldier was designed to be good at everything bot no best at it.
With Direct Hit yes, but Engineer can just repair or move Sentry. Also Demoman can kill Sentry much faster...
No it isn't; While Conch might be little OP, BB is fine, since it sacrifices overal damage output and survivability (shotgun) and mobility (Gunboats) for thing what needs charge. Soldier is forced to play passive...
Honestly, none of your arguments eere anywhere good...
I meant basic movement, not jumping etc...
But yeah, I should have worded my line better.