Team Fortress 2
This topic has been locked
Bellatrix Apr 5, 2017 @ 10:55pm
Soldier is blatantly overpowered.
Soldier was designed to be a class that is so effective that any noob can do well with him, but the problem is that he's too effective; just firing at the ground is a guaranteed hit at medium range or closer, does enormous damage, and unless the explosion is surfed it becomes harder to evade the next rocket.

Strong teams always have multiple soldiers because he's the best combat class, able to easily beat or at least survive every other class (Scout and Pyro, the best classes for surviving rockets, only do good damage at close range which makes rockets guaranteed hits)

And Soldier can 2 hit a sentry, which makes him better than even Demoman at taking out lone sentries since Demo does poorly if the sentry is above him and often takes 3 shots even if he doesn't miss with his harder to aim weapons.

Also, while most classes don't get much use out of their secondaries, Soldier gets to trade his secondary for a buff which is insanely useful; a fast-recharging area-of-effect mini-uber is just ridiculous, and since the Buff Banner's activated effect is extremely good, rather than weakening it to balance it with the other two banners, the other two banners give health advantages so useful that they make the banner decent even ignoring the activated buff.
I for one use the Concheror just for the regen, the occasionally mini-uber I get to pop is just a bonus.

And last but not least, Soldier crits are the most lethal of all crits, because of how consistently rockets hit and the fact that crockets will instakill anything but a heavy.

It's not like Soldier has to be overpowered to be a decent class for noobs though.
The biggest difference between experienced soldiers and noobs is that experienced soldiers who reveal how overpowered the class is will always aim for the feet since the splash plus rocket speed guarantees a hit, while noobs will try to get a direct hit.
If I could change the class, or I ran a server, I would reduce the splash range a bit.
That'd barely affect noobs, but greatly reduce the lethality of soldiers who've played the game for more than a couple of hours.
< >
Showing 1-15 of 706 comments
Wabungus Apr 5, 2017 @ 11:00pm 
I agree that splash damage is ridiculos, but soldier doesn't need a nerf besides that. He was designed to be strong while fighting every class, but not shine against anyone.
fake (rat) Apr 5, 2017 @ 11:01pm 
I'll comment something of substance after I'm done reading this, lordy you have a lot to say o_O
mondo. Apr 5, 2017 @ 11:05pm 
Power class.
Nano Apr 5, 2017 @ 11:05pm 
"And Soldier can 2 hit a sentry, which makes him better than even Demoman at taking out lone sentries since Demo does poorly if the sentry is above him and often takes 3 shots even if he doesn't miss with his harder to aim weapons."


Level 3 sentry has 216 health.
One rocket if hit directly deal 90 damage.
One pipe if hit directly deal 100 damage.

That's mean soldier need 3 rockets.
wPrine Apr 5, 2017 @ 11:07pm 
Originally posted by Nano:
"And Soldier can 2 hit a sentry, which makes him better than even Demoman at taking out lone sentries since Demo does poorly if the sentry is above him and often takes 3 shots even if he doesn't miss with his harder to aim weapons."


Level 3 sentry has 216 health.
One rocket if hit directly deal 90 damage.
One pipe if hit directly deal 100 damage.

That's mean soldier need 3 rockets.
Half Life 3 confirmed
Magnus Apr 5, 2017 @ 11:09pm 
I think u are right
He is to op
-damage
-Splash damage
Must be reduced. Or something else.
Nano Apr 5, 2017 @ 11:09pm 
Originally posted by FatNeck:
Originally posted by Nano:
"And Soldier can 2 hit a sentry, which makes him better than even Demoman at taking out lone sentries since Demo does poorly if the sentry is above him and often takes 3 shots even if he doesn't miss with his harder to aim weapons."


Level 3 sentry has 216 health.
One rocket if hit directly deal 90 damage.
One pipe if hit directly deal 100 damage.

That's mean soldier need 3 rockets.
Half Life 3 confirmed

Gaben can't count to 3.
fake (rat) Apr 5, 2017 @ 11:14pm 
Okay, done reading.


As for your first point - Soldier isn't that insanely hard to kill. Assuming you're not an impotent fool. On paper, yeah, he's pretty stupid, but Scout counters him pretty hard (well, scout kinda counters everything hard. whatever anyways), and any Pyro worth his salt should be able to deal with one Soldier. The point you made with people stacking Soldier - Yes, that is a problem, but only if your team sucks, or they have a medic. Another problem is splash damage is pretty much the way to win in pubs, because nobody knows out to counter it. And Pyro is pretty useless in pubs. And in general. But that's a different rant.

As for the "Soldier is better at destroying Sentries" bit, I believe it WAS in fact mentioned in the developer commentary that Soldier was meant to be the best counter to Sentries, not in fact Demo, who was meant for the highest DPS and long range damage.

As for the comment on his Secondaries. Yes, they're all good. But none of them are too good. It's called them being balanced. This is something we need more of. You can literally pick up any with the except of two Soldier secondaries and it's completely viable. Heck, I'm sure you could even do something with the remaining Bison and parachute, god only knows.

But really, mini-uber? Cmon' now, man. Nah. Just nah. Their duration is short, you gotta do some pretty meaningful damage to get em, then the effect isn't that good. If everyone is coordinated, and you know how to push, yeah. They're good. But that's the point. It rewards playing the game right. mind = blown

And the crits.

Have you like - played against a critted heavy? Do you remember even running away? No? Cuz ya' died before you had time to react? Yeah. Thought so.

They're called crits for a reason. They're meant to duck schmit up.

So no, he's not overpowered. Sure, he's easy at close range, but that also relies on you to be a idiot as well in order to let them kill you. In other words, it's a two way street. I can personally vouch for him being "not super easy" - He's easy to pick up, but god help you if you're trying to master him. He feels very clunky and somewhat weak to begin with, if he's not your first choice.

Meme TLDR; Basically get good or get better teammates.
Last edited by fake (rat); Apr 5, 2017 @ 11:16pm
just firing at the ground is a guaranteed hit at medium range or closer, does enormous damage

No it doesn''t; Splash does around 50-70 on middle range, while for example Scout's scattergun does 60-70 damage per shot much faster and Demoman makes 100 damage much faster. And you shouldn't be in close range against Soldier in first place...

Strong teams always have multiple soldiers because he's the best combat class, able to easily beat or at least survive every other class (Scout and Pyro, the best classes for surviving rockets, only do good damage at close range which makes rockets guaranteed hits)

No he isn't; Scout and Demoman both have higher damage output and are more mobile. Soldier was designed to be good at everything bot no best at it.

And Soldier can 2 hit a sentry

With Direct Hit yes, but Engineer can just repair or move Sentry. Also Demoman can kill Sentry much faster...

Also, while most classes don't get much use out of their secondaries, Soldier gets to trade his secondary for a buff which is insanely useful; a fast-recharging area-of-effect mini-uber is just ridiculous,

No it isn't; While Conch might be little OP, BB is fine, since it sacrifices overal damage output and survivability (shotgun) and mobility (Gunboats) for thing what needs charge. Soldier is forced to play passive...

Honestly, none of your arguments eere anywhere good...
fake (rat) Apr 5, 2017 @ 11:22pm 
Originally posted by BurnCastle:
No he isn't; Scout and Demoman both have higher damage output and are more mobile. Soldier was designed to be good at everything bot no best at it.
I'm gonna have to play the devil's advocate here and disagree on the mobility factor, but again, that relies on the soldier having skill and many many many hours put into the game, at which point you just got outskilled basically.
Originally posted by Bubbles:
I'm gonna have to play the devil's advocate here and disagree on the mobility factor, but again, that relies on the soldier having skill and many many many hours put into the game, at which point you just got outskilled basically.

I meant basic movement, not jumping etc...

But yeah, I should have worded my line better.
fake (rat) Apr 5, 2017 @ 11:25pm 
Originally posted by BurnCastle:
Originally posted by Bubbles:
I'm gonna have to play the devil's advocate here and disagree on the mobility factor, but again, that relies on the soldier having skill and many many many hours put into the game, at which point you just got outskilled basically.

I meant basic movement, not jumping etc...

But yeah, I should have worded my line better.
ye I had a feeling right I commented, but whatever yeah.
Foster Kia Apr 5, 2017 @ 11:26pm 
Git gud or Git out
Foster Kia Apr 5, 2017 @ 11:27pm 
Originally posted by ุPhil:
Originally posted by Mr. Foster:
Git gud or Git out

no u
At least I'm not the one posting ♥♥♥♥♥♥ Trump jokes you quack
brokenphilip Apr 5, 2017 @ 11:28pm 
Originally posted by Keeper:
I agree that splash damage is ridiculous, but soldier doesn't need a nerf besides that. He was designed to be strong while fighting every class, but not shine against anyone.
< >
Showing 1-15 of 706 comments
Per page: 1530 50

Date Posted: Apr 5, 2017 @ 10:55pm
Posts: 706