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I do get your point however, its just that Overwatch is currently overshadowing many games, so it makes sense that they have more sales.
Adding to the fact it's brand new compared to TF2's old age, the growth of new players is substantially larger in Overwatch thanks to TF2's non-existant marketing. And why would Valve continue to advertise a 9 year old game?
Blizzard doesn't need to release player counts when the game's very stable as it is.
That doesn't count community servers across the world though, or people who left the game on.
Either way it's a bad way to measure the size of the player pool, as is just throwing out the number of people who bought the game, if that were the case, the "TF2 player count" Would be 39 million.
A good estimate of the "Active playerbase" Is the total number of unique players in the last two weeks, in TF2's case, roughly 1.8 million. Another metric Blizzard doesn't release
Trading bots account for a decent chunk of it. Assume that a static 10K-15K are on at all times farming wep drops. This has an impact on the hourly count, but barely any on the total number of unique players in the last two weeks
1) It does count worldwide players in both valve and community servers.
2) Bots and idlers with the game left open do not count as "players", in my book.
even Aram , the least played LoL mode has faster Q times in Europe , no matter what time
Bots certainly not I agree. But if I open the game with the intention of playing it and leave it idle, I at least plan to play it.
That's because casual and comp (to a FAR greater extent) have queue systems. Also what are you getting on with "low levels" Casual doesn't give that much of a ♥♥♥♥.