Team Fortress 2
B.C Mar 25, 2017 @ 4:00am
Random critical hits on demoman's swords
I want to know why valve had to remove the random critical hit's from demoman's sword. Why couldn't they add a stat to every shield he can equip (charging target, splendid screen, tide turner) to remove any random critical hit from any swords equipped and leave the random crits to any sword without any of the shields
< >
Showing 1-15 of 15 comments
because they're the best mele weapons in the game, and would be OP as all hell in Midevil.

just look at the scotsmans skillcutter.
Wabungus Mar 25, 2017 @ 4:02am 
Because Demo swords are already balanced.
Besides Claymore RiP Claymore
Cee Mar 25, 2017 @ 4:04am 
because shields = crits and crits + random crits = a mess.

- Why couldn't they add a stat to every shield he can equip (charging target, splendid screen, tide turner) to remove any random critical hit from any swords equipped and leave the random crits to any sword without any of the shields -
because its just way easier to remove random crits on the "knight" weapons than to modify the shields to have longer codes
Myse Mar 25, 2017 @ 4:05am 
Demoman's melee weapons are pretty good.

Adding random crits isn't a good idea when you have shields and good melees.
Kohchu Mar 25, 2017 @ 4:08am 
Why can't Demos swords crit? Let's analyze this:

Demoknight has a shield.
The Shield has the charge mechanic; a skill indexed ability which Mini-crits if you use 25% of the charge, and Crits if you use 75% or more.
This encourages you learn to gage the distance and get good at the charge; and is overall, a skill indexed weapon.

Demoknight's swords also have double melee range, and melee weapons have a higher natural crit chance. Most of Demo's swords also have some kind of plus (More health and movement for the Eyelander; full health on kill plus overheal for the Half-Zatoichi, Charge gained for the Persian Persuader) so if these weapons had Random Crits still; they would be OP as ♥♥♥♥, allowing Demos to literally cut people down left and right never dying and not even being fair in the slightest. The only counter would be a Sentry, and Demos could always Half-Knight at that point; so even that wouldn't work.

If you want more proof; the Scotsman's Skullcutter is the only Demoknight weapon without a gimmick; it does more damage; that's it. And it's the only one that still has random crits. Play on Medieval mode, and everyone will hate you if you use it, because it's insanely unfun to fight in that setting. In the main game; it's offset by it's slow movement speed weakness, but in Medieval mode where it really doesn't matter at all? OP weapon for sitting on the point.

This is why Demos swords don't get crits. The Stock Bottle, Paintrain and Scotsman's Skullcutter do; use them if you prefer random crit gambling to skill.
Vlad the Impala Mar 25, 2017 @ 4:14am 
It's kind of dumb to get random crits with weapons that can get situational crits on their own.
Kohchu Mar 25, 2017 @ 4:18am 
Originally posted by tab boi:
because shields = crits and crits + random crits = a mess.

- Why couldn't they add a stat to every shield he can equip (charging target, splendid screen, tide turner) to remove any random critical hit from any swords equipped and leave the random crits to any sword without any of the shields -
because its just way easier to remove random crits on the "knight" weapons than to modify the shields to have longer codes
There actually is a strat for each shield.

The Chargin' Targe is the defensive shield; it resists the most damage and encourages passive playstyles. It's better for getting into the attacking team, and it's charge should be used for retreats. Since it tanks so much damage, it allows you to help the team push the offense back more.

The Splendid Screen is the offensive shield. Since it's power raises the more heads you get; allowing it's shield bash/crit swing to even one shot a heavy; if used properly it can be an amazing tool for raids.

Finally: The Tide Turner is the movement oriented shield. It's better suited for getting around enemies and trying to avoid conflict until you're ready. Since your charge gets drained while being attacked and you can only mini-crit; it's more suited for picking off retreating foes; or ambushing enemies from behind.
B.C Mar 25, 2017 @ 4:19am 
Thank for the enlightenment,but I really wish the tide turner would have a critical swing at the end of the charge instead of the mini-crit
Kohchu Mar 25, 2017 @ 4:21am 
Originally posted by SalamandeR_:
Thank for the enlightenment,but I really wish the tide turner would have a critical swing at the end of the charge instead of the mini-crit
It did once. It was considered the only "God Tiered" Unlock when it was like that. Nobody wants to go back to that time.
Cee Mar 25, 2017 @ 4:22am 
Originally posted by Shadowlord90 (Nikolai):
Originally posted by tab boi:
because shields = crits and crits + random crits = a mess.

- Why couldn't they add a stat to every shield he can equip (charging target, splendid screen, tide turner) to remove any random critical hit from any swords equipped and leave the random crits to any sword without any of the shields -
because its just way easier to remove random crits on the "knight" weapons than to modify the shields to have longer codes
There actually is a strat for each shield.

The Chargin' Targe is the defensive shield; it resists the most damage and encourages passive playstyles. It's better for getting into the attacking team, and it's charge should be used for retreats. Since it tanks so much damage, it allows you to help the team push the offense back more.

The Splendid Screen is the offensive shield. Since it's power raises the more heads you get; allowing it's shield bash/crit swing to even one shot a heavy; if used properly it can be an amazing tool for raids.

Finally: The Tide Turner is the movement oriented shield. It's better suited for getting around enemies and trying to avoid conflict until you're ready. Since your charge gets drained while being attacked and you can only mini-crit; it's more suited for picking off retreating foes; or ambushing enemies from behind.
i know that and we weren't talking about the shield strats and i only said "knight weapons" refering to the "knight" melees

you could've not quoted me tho to not cause any confusion :v
Cee Mar 25, 2017 @ 4:23am 
Originally posted by SalamandeR_:
Thank for the enlightenment,but I really wish the tide turner would have a critical swing at the end of the charge instead of the mini-crit
it'd be too good, and it basically is even now
Kohchu Mar 25, 2017 @ 4:25am 
Originally posted by tab boi:
Originally posted by Shadowlord90 (Nikolai):
There actually is a strat for each shield.

The Chargin' Targe is the defensive shield; it resists the most damage and encourages passive playstyles. It's better for getting into the attacking team, and it's charge should be used for retreats. Since it tanks so much damage, it allows you to help the team push the offense back more.

The Splendid Screen is the offensive shield. Since it's power raises the more heads you get; allowing it's shield bash/crit swing to even one shot a heavy; if used properly it can be an amazing tool for raids.

Finally: The Tide Turner is the movement oriented shield. It's better suited for getting around enemies and trying to avoid conflict until you're ready. Since your charge gets drained while being attacked and you can only mini-crit; it's more suited for picking off retreating foes; or ambushing enemies from behind.
i know that and we weren't talking about the shield strats and i only said "knight weapons" refering to the "knight" melees

you could've not quoted me tho to not cause any confusion :v

Oh, the swords. Yeah. The swords are kinda a mixed bag; because they are ALL oriented towards offense. The Eyelander is a high risk/high payoff, the Half-Zatoichi is a kamikaze reward weapon, and the Persian Persuader just lets you charge again and again.

Yeah, it would be nice if they added a sword that resisted damage instead; maybe Right Clicking could let you deflect a Melee attack or something? That would be nice.
SpogU Mar 25, 2017 @ 4:32am 
Originally posted by Keeper:
Because Demo swords are already balanced.
Besides Claymore RiP Claymore

Claymore?
Kohchu Mar 25, 2017 @ 4:33am 
Originally posted by XGF:
Originally posted by Keeper:
Because Demo swords are already balanced.
Besides Claymore RiP Claymore

Claymore?
He means the Claidh'mor.
weird looking magpie (Banned) Mar 25, 2017 @ 4:34am 
Its cause of the effects the swords give on kill, random crits would make them broken.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 25, 2017 @ 4:00am
Posts: 15