Team Fortress 2
Edgy Andy Mar 5, 2017 @ 10:56am
Escape Plan or Diciplinary Action?
I know that both have their advantages, but which would be more recommended? I like the idea of supporting my team with a bit of speed, but the Escape plan has gotten me out of many sticky situations. Any and all suggestions are appreciated, thanks for taking your time to help!
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Showing 1-10 of 10 comments
Pakaku Mar 5, 2017 @ 10:57am 
Escape Plan's best use is marking yourself as a free kill.
McFlurry Butts Mar 5, 2017 @ 10:57am 
The Escape plan because even with the mini crits, you'd be dead in a couple of hits regardless, and it's way more reliable since you don't require a team mate, let alone one that cooperates.
Mossy Snake Mar 5, 2017 @ 11:00am 
Disciplinary Action is a better all-around weapon since it's more useful in combat (It has more range) and it helps your team more.

The Escape Plan is good for running away, but it makes you an easier pick.
Emurinus Mar 5, 2017 @ 11:01am 
Roamer Soldier is better with Escape plan. Team Soldier is best with Disciplinary Action.
Waffles Mar 5, 2017 @ 11:01am 
Hmmm...

Team-wide buff effect or solo debuff?

I'd say the DA.
Stink3y Mar 5, 2017 @ 11:02am 
Escape Plan for general use, escaping helped me on several occasions.

Disciplinary Action for ONLY competitive and coordinated games. It's useless on most casual matches with randoms being random.
Jabibi Mar 5, 2017 @ 11:03am 
Escape plan,you can run almost as fast as scout if you are at extremely low health
Waffles Mar 5, 2017 @ 11:04am 
Originally posted by Princess P34CH:
Escape plan,you can run almost as fast as scout if you are at extremely low health
Thing is, VS 12 players, you'll probably die anyway. I'll take faster recovery over faster retreating.
Luna Chungus Mar 5, 2017 @ 12:42pm 
The D. Action. Cause whips.
davis tran Mar 5, 2017 @ 12:43pm 
Escape plan to help yourself
Diciplinary action sounds like a kinky sex toy
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Date Posted: Mar 5, 2017 @ 10:56am
Posts: 10