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Might add this to the PSA
mat_queue_mode 2
snd_mix_async 1
r_threaded_particles 0
blink_duration 0
cl_ejectbrass 0
cl_particle_max_count 0
cl_phys_props_enable 0
cl_ragdoll_collide 0
flex_looktime 0
flex_smooth 0
g_ragdoll_fadespeed 0
g_ragdoll_important_maxcount 0
g_ragdoll_lvfadespeed 0
g_ragdoll_maxcount 0
mat_antialias 0
mat_bumpmap 0
mat_diffuse 5
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_ps_patch 1
mat_dxlevel 70
mat_envmapsize 0
mat_envmaptgasize 0
mat_fastclip 1
mat_fastnobump 1
mat_filterlightmaps 0
mat_filtertextures 0
mat_forceaniso 0
mat_forcehardwaresync 0
mat_fullbright 1
mat_mipmaptextures 0
mat_picmip 4
mat_reducefillrate 0
mat_reduceparticles 1
mat_showlowresimage 1
mat_specular 0
mat_wateroverlaysize 8
mp_decals 0
muzzleflash_light 0
props_break_max_pieces 0
props_break_max_pieces_perframe 0
r_3dsky 0
r_PhysPropStaticLighting 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_decals 0
r_decalstaticprops 0
r_drawdecals 0
r_drawparticles 0
r_drawskybox 0
r_drawsprites 0
r_dynamic 0
r_dynamiclighting 0
r_eyemove 0
r_eyes 0
r_lod 5
r_maxdlights 0
r_maxmodeldecal 1
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_radiosity 0
r_ropetranslucent 0
r_shadows 0
r_teeth 0
r_threaded_client_shadow_manager 1
r_threaded_renderables 1
r_updaterefracttexture 0
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0.01
sv_forcepreload 1
What is psa
Gracias amigo :3