Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
lower the value of ref = value of keys rise
we can't do anything to stop this, unless ofc, we reduce the amount of ref out there
More weapons dropping means more metal.
More metal means more refined, but since the price of keys is the same as ever ($2.49 USD), the price of metal decreases to compensate for the 3-1 ratio of metal.
Thus, that's why keys are always worth the same in Steam money, but increases in refined.
Yes but craft hats are priced by ref, which is falling, and in turn these hats will fall in price as well because they can be used to craft other hats (which are now worth less overall due to the lowered value of ref).
So craft hats are falling as well and they are now 1.22 instead of 1.33.
This is a standard economic trend of inflation, too much ref, too little keys. Supply and demand is severely inbalanced. One of the few things that can fix this is to make a scarcity in ref, but this is impossible because item drops exist. So give up on the prices dropping for now
Edit: Think of the the USD, that is mostly stable and 1$ will almost always be 1$. This is the same for keys as keys cost 2.5$ on the mann co. store. However, ref is always going to be free. So like a government who is nonstop printing cash, the ref will continually devalue. Search up zimbabwe hyper inflation for a better understanding of what will happen in the future.
Gambling your metal away isn't a good enough use for it, otherwise ref wouldn't have dropped so hard in value.
Aka, The price of a key is rising while using the Metal Currency.
Though on the Question, I theorize that it might be people making multiple bot accounts to idle farm for items, then turn those into refind and auto-buying keys in the process. And since people can setup dozens if not hundreds of bot accounts to farm for Not just items and scrap it, but Profitable Trading bots and Card Farmers, Trading has become trivial and bare. Let's not forget the additional REGION JUMPING to Argentine, buying games for cheap and farming cards at an easy profit.
I'm not advocating these things, I'm just providing insight and theories btw. Though these have become more surface level nowadays.
google tf2 pyro inflation and see for yourself