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I'm overall disappointed with the True Ending just because of a few of the things you mentioned. I disliked how it wasn't part of the normal branching as well. That said I like the game overall. Just nitpicks and such. That and I find a new bug every single time I play.
I kinda thought Return of the Hippie should have been the True Ending because the evil, legendary weapons were controlled. Oh well!
You never know. If Stories does well enough, a sequel could be made where all of that comes into focus.
As for the true ending, yeah it does leave a few things unanswered. Even Lapino is still alive - we find him unconscious, not dead. Knowing him, he could very well find himself as the new emperor.
I remember during one of the branches I took, Reynardo ponders if the kid or his mother (forgot her name) ever looked into the book, and realized their deaths and him obtaining the book was the best path. This opens up a ton of possibilities for a sequel or a prequel, all stemming from the power of that book.
The emperor only had the core. The armature basically controls the core and focuses its power into one overwhelmingly powerful beam that can rip into time and space. Without the real armature all the core is, is an extremely unstable bomb.
It feels like if it's the TRUE ending then there should be a hell of a lot more to it.
I also do wish you would actually have to figure out how to get it, instead of the game pointing out what set of endings you need truths from and then just opening a path to reach the true end. While I can sorta understand not wanting to let a player get the best ending right out the gate and I like the idea of the truths, it just kinda feels... Halfway there?
I suppose that's mostly my feelings with the game. It's on its way to be an AMAZING game. But right now it's just a good game, mostly mired by combat that becomes dull later on, and exploration that becomes pointless once you achieve all the upgrades. At that point I was just rushing through the levels trying to blaze through them so I can get to the story parts.
And the story is definitely the strongest piece, and I love the many, many ways you can fail miserably. But 'finding' the truths doesn't feel rewarding since the game straight up tells you which ways to go, and the full true ending just being locked away in it's own little corner away from the rest of the paths.
I think if you naturally came to the conclusion yourself and made choices accordingly to reach the true ending since you learn these 'truths' on your own would be much more rewarding. I suppose I see why you wouldn't want a player to reach the only good end on the first playthrough, and having it locked behind a few hidden choices would make sense. But I feel like this could be expanded upon.
I don''t regret paying the 15 bucks for this game, but I wish it went the extra mile and became something amazing.
I'm hoping for a sequel too but if you lookup the dev stuff for game prior to 2016 release, it was supposed to have 32 endings. The next game is a new IP, though unsure if related to this story. They def cut content
So Lapino picks up and drops the core off to the empire before you get to Zenobia, then the scientists get destroyed, then Zenobia gets the stone from Lapino?
ALSO. Who the **** was the witness you were suppose to show Zenobia. Did I miss that in other playthroughs? My ending would be:
Send Lapino on wild goose chase to get core, get Zenobia to come with him to get stone, trick/convince Lapino (with Zenobia) to purify stone with core, get Scientist Toad (cant remember name) to create safe weapon, hold fleet hostage with weapon and defeat emperor.