Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) After you get a root's true ending, you can use a feature called Answer Mode in it that allows you to select every possible outcome directly. However, this is a bit of a cheat, so you still need to use the SSS conventionally at first.
If the whole system is too confusing to you, here's a tip on how to simplify it: Never use any values other than 1, 5 and 9. You can get every possible outcome with them alone. Also, 5 is almost never required, so it's usually best to ignore it as well. There is only one branch where you'll need it, and that will be made very clear to you.
Anyway, if you don't mind, does this Visual Novel have an game engine's name. Nothing fishy actually. I just want to keep track of some little details of all the Visual Novel that I have read, including game engine it uses. And it would sound nicer with an engine name, like Unity, Ren'py or Kirikiri, rather than "Yeti's custom game engine.
As for the engine's name, I don't think it has one. It seems to be an in-house engine used exclusively by Regista, so I guess they saw no reason to name it.
Ah, okay, I see, thank you.
Or does the game also check for "low enough" senses for something?
P.s. I'm so using answer mode when I get the chance.
Yes, there are also branches that penalize you for setting Senses too high. Don't just set everyone's Senses to 9 on every occasion. Like I said earlier though, you can get almost every possible outcome by relying exclusively on the settings 1 and 9.
If Character A's Senses are higher than Character B's Senses, select Answer #1. If not, select Answer #2.
Though there are some rare examples that take it one step further and work like this:
If Character A's Senses are higher than Character B's Senses, select Answer #1. If they are lower, select Answer #2. If they are just as high, select Answer #3.
Someone told my character not to do something so to make sure that I won't do it I set my characters sense to 1 and the other characters sense to 9..
He ignored the advice and died. What in the world is this?
In situations like this, you basically have to guess what you're actually controlling.