Root Double -Before Crime * After Days- Xtend Edition

Root Double -Before Crime * After Days- Xtend Edition

View Stats:
Maniak 2000 Jul 14, 2016 @ 12:38pm
Clarification on SSS system?
I read the tutorial and understand how it works...... but still would like to clarify few things (Without spoilers please).
1) Does it matter how low or high you set "trust" (or "sense)" for characters? Or it doesn't as long as 1 character is "ahead" of others?
2) Is there a way to switch to a traditional choice system? I read in other topic one user mentioned that at one point the game offers you to change to a traditional choice system, is that true?
< >
Showing 1-15 of 17 comments
kilicool64 Jul 14, 2016 @ 12:47pm 
1) It depends. There are some branches that check how high certain Senses are. But other branches instead depend on a certain character's Senses being higher than another's.

2) After you get a root's true ending, you can use a feature called Answer Mode in it that allows you to select every possible outcome directly. However, this is a bit of a cheat, so you still need to use the SSS conventionally at first.

If the whole system is too confusing to you, here's a tip on how to simplify it: Never use any values other than 1, 5 and 9. You can get every possible outcome with them alone. Also, 5 is almost never required, so it's usually best to ignore it as well. There is only one branch where you'll need it, and that will be made very clear to you.
ffleader1 Jul 14, 2016 @ 10:04pm 
Originally posted by kilicool64:
If the whole system is too confusing to you, here's a tip on how to simplify it: Never use any values other than 1, 5 and 9. You can get every possible outcome with them alone. Also, 5 is almost never required, so it's usually best to ignore it as well. There is only one branch where you'll need it, and that will be made very clear to you.
Nice tip. So basically, most of the game is about setting which character's sense should be higher than the other... Now I wish it would have been more complicated T.T
Anyway, if you don't mind, does this Visual Novel have an game engine's name. Nothing fishy actually. I just want to keep track of some little details of all the Visual Novel that I have read, including game engine it uses. And it would sound nicer with an engine name, like Unity, Ren'py or Kirikiri, rather than "Yeti's custom game engine.
kilicool64 Jul 15, 2016 @ 3:08am 
Originally posted by ffleader1:
Originally posted by kilicool64:
If the whole system is too confusing to you, here's a tip on how to simplify it: Never use any values other than 1, 5 and 9. You can get every possible outcome with them alone. Also, 5 is almost never required, so it's usually best to ignore it as well. There is only one branch where you'll need it, and that will be made very clear to you.
Nice tip. So basically, most of the game is about setting which character's sense should be higher than the other... Now I wish it would have been more complicated T.T
Anyway, if you don't mind, does this Visual Novel have an game engine's name. Nothing fishy actually. I just want to keep track of some little details of all the Visual Novel that I have read, including game engine it uses. And it would sound nicer with an engine name, like Unity, Ren'py or Kirikiri, rather than "Yeti's custom game engine.
There are also some branches that check how high you set certain Senses, but these conditions can also all be fulfilled with this strategy.

As for the engine's name, I don't think it has one. It seems to be an in-house engine used exclusively by Regista, so I guess they saw no reason to name it.
ffleader1 Jul 15, 2016 @ 3:16am 
Originally posted by kilicool64:
There are also some branches that check how high you set certain Senses, but these conditions can also all be fulfilled with this strategy.
Hmm...that reminds me of when you get tho change the SSS when it's blue. In the tutorial it says they are not really important, but should not be neglected too much. I still have not figured what doesl the blue SSS do. So I guess there are branches where the blue SSS will decides, and both branches are non-lethal?

Originally posted by kilicool64:
As for the engine's name, I don't think it has one. It seems to be an in-house engine used exclusively by Regista, so I guess they saw no reason to name it.
Ah, okay, I see, thank you.
Last edited by ffleader1; Jul 15, 2016 @ 3:17am
Maniak 2000 Jul 15, 2016 @ 3:32am 
If the game checks for how high you set senses for characters in order to show you stuff, wouldn't then setting everyone's senses to almost max, and then setting character you want to go with (so to speak, in each branch point) to the max, be a viable tactic?

Or does the game also check for "low enough" senses for something?

P.s. I'm so using answer mode when I get the chance.
Last edited by Maniak 2000; Jul 15, 2016 @ 3:33am
kilicool64 Jul 15, 2016 @ 4:11am 
Originally posted by ffleader1:
Originally posted by kilicool64:
There are also some branches that check how high you set certain Senses, but these conditions can also all be fulfilled with this strategy.
Hmm...that reminds me of when you get tho change the SSS when it's blue. In the tutorial it says they are not really important, but should not be neglected too much. I still have not figured what doesl the blue SSS do. So I guess there are branches where the blue SSS will decides, and both branches are non-lethal?
Blue branches have minimal initial effects, but usually have the potential to change the characters' favor towards the protagonist. There are a few that don't do anything though. There is also a single blue branch that can potentially have severe consequences if you screw it up, but as long as you have hints turned on, you will be informed about this after messing up.
Originally posted by Maniak 2000:
If the game checks for how high you set senses for characters in order to show you stuff, wouldn't then setting everyone's senses to almost max, and then setting character you want to go with (so to speak, in each branch point) to the max, be a viable tactic?

Or does the game also check for "low enough" senses for something?

P.s. I'm so using answer mode when I get the chance.
Yes, there are also branches that penalize you for setting Senses too high. Don't just set everyone's Senses to 9 on every occasion. Like I said earlier though, you can get almost every possible outcome by relying exclusively on the settings 1 and 9.
Maniak 2000 Jul 17, 2016 @ 12:25pm 
How does the system deal with equal trust \ senses? I mean if the branch requires to "choose" between let's say 2 characters (set one character's trust above the other), if I set both on equal trust, wil the game default to "bad" choice? Or does earlier branches come into play? Is it random?
kilicool64 Jul 17, 2016 @ 12:53pm 
Originally posted by Maniak 2000:
How does the system deal with equal trust \ senses? I mean if the branch requires to "choose" between let's say 2 characters (set one character's trust above the other), if I set both on equal trust, wil the game default to "bad" choice? Or does earlier branches come into play? Is it random?
Branches that want you to choose between several characters often have logic like this:

If Character A's Senses are higher than Character B's Senses, select Answer #1. If not, select Answer #2.

Though there are some rare examples that take it one step further and work like this:

If Character A's Senses are higher than Character B's Senses, select Answer #1. If they are lower, select Answer #2. If they are just as high, select Answer #3.
Maniak 2000 Jul 17, 2016 @ 12:55pm 
This system is so vague....
DatGuyDom Apr 2, 2020 @ 6:28pm 
Gotta rez the topic..
Someone told my character not to do something so to make sure that I won't do it I set my characters sense to 1 and the other characters sense to 9..
He ignored the advice and died. What in the world is this?
kilicool64 Apr 3, 2020 @ 3:39am 
The rules behind the system aren't consistent. Sometimes, setting the protagonist's Senses low tells him to listen to other people's warnings and avoid danger. At other times, doing so tells him not to prioritize his own safety and put himself in danger.

In situations like this, you basically have to guess what you're actually controlling.
kouneyagami Sep 7, 2020 @ 1:48am 
sorry to once again revive the topic here, but i'm trying to make a flowchart for this game and im wondering if theres any list of branches that are based on certain senses, or any way to view the senses in game / set them at any time either through normal methods or debug stuff, as it would make my job a lot easier here lol
kilicool64 Sep 7, 2020 @ 2:19am 
Not sure if that's what you're looking for, but once you finish a root, you can use Answer Mode to pick every possible branch directly.
kouneyagami Sep 7, 2020 @ 10:51am 
oh yeah, im aware of answer mode, it doesn't really give me any info i couldnt find from a walkthrough though
kilicool64 Sep 7, 2020 @ 1:54pm 
There's no other in-game features to make the structure more apparent. I can tell you what I remember about noteworthy branches if you want, but it's been a while since I read this VN.
< >
Showing 1-15 of 17 comments
Per page: 1530 50