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A substantial amount of work has been done since the last update. Currently, I have a demo lasting about 1 - 1.5 hours (that’s if you skip many of the interactions). I call it a demo but it's a large chunk of the game (about ⅓ of Act 1), and it needs more play testing / stress testing. It skips the prologue which I hope to bring back for the final release and jumps right into the game's intro. It’s also lacking a couple interactive bits pivotal to the story. They are not included as that will ruin the bigger picture for you folks.
I’ve created a round 2 Epic MegaGrant to submit to the MegaGrant’s program, and it’s ready for submission! Epic is open to doing another round of funding for past recipients. In my proposal I’ve had to showcase the progress that the original grant has helped me make. I’ve put together an in depth document with videos, images, etc showcasing just how fair things have come with assistance from the MegaGrant program, and where a second grant would help me take things. I will make the submission at the end of the month when the application system opens back up (the program is on a summer break).
Currently figuring out what I should include in the new press kit, and how I want to do the final trailer! That being said, I’m excited to put the newest trailer together because there’s a lot of great content to work with. I’m currently laying the groundwork for the final iteration. It’s going to be interesting folks!
MegaGrant based sponsors continue to be extremely helpful. Intel has provided me with an Arch A770 GPU which will replace one of my oldest cards. I’m very appreciative of the support and it’s been put to good use. Thank you Intel! I also randomly won another AMD processor so I can do a CPU upgrade. I'm having really good luck in this department!
I broke my spine falling off a zipline which was a scary experience. The line I was on, pulled out of one of its anchor points and I fell directly onto my upper back. Thus jamming one vertebrae into the other causing a dent / smushed area in the bone. Compression fractures are pretty painful if I’m being honest, but I’m exceedingly fortunate. The damage was minor albeit painful, and has been able to heal on its own with little intervention. It was just one of those things that takes time to heal. Right now I have minimal to no discomfort as it’s been healing for a number of months, and I’ve been fully mobile for a while now. Sitting, running, working out, and doing general spider monkey like activities are going well once again. I never want to relive that initial first 2 weeks of pain ever again…Not fun.


I’ve added more Inventory additions for more gameplay opportunities. Play testing found this area lacking. More inventory interactions have led to more environmental storytelling opportunities!
If you still follow this then thank you! I know its been a weird long journey and the fact that I’m still updating this is kind of wild. Most people would have let the project die, but it’s been a real passion of mine (when life permits). I’ve been the only developer for a long time, and I’ve made it a life goal to see this through. It feels good to be back on track, regardless of everything. I’m insanely stubborn, and I love the world I’ve created. I hope to share it with you soon!
Hey there. I know some of you have been wanting an update of where things are currently at for some time now, and I feel like I’m in a good place to provide that. For starters, I’m alive, and so is the project.
I need to pick up the broken pieces of my life, start putting the pieces back together in order to create something new. In the last year, I’ve lost more people that I love, than what should be statistically possible. I’ve tried to make the best of things, I’ve tried to be understanding, I logically understand the impermanence of life / relationships, but there comes a point that attitude can only get you so far. I’m not only emotionally spent, but I’m 6 figures in emotional debt. This is the single most painful point in my life to date. I’m leaving my apartment in Chicago (my home for the last 5 years) and I’m moving to the backwoods of Michigan to create a space so I can recover.



Still needs some fine tuning but it's just about 100% complete and ready for the final game. The house has been expanded and is now fully explorable. You’ll find lots of interesting story elements and world building throughout the house. Maybe even a few of Patrick’s stories here and there. You might even notice some call backs to the original prologue / demo released back in the day.

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