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One menu is for quick access to commonly used features, while the other contains larger features that wouldn't fit on something single handed as nicely.
As for the avatar cloning issue, for you to clone an avatar, it needs to both be a public model, and the user wearing it also needs to enable 'allow cloning' in the settings menu. If either of these are false, you cannot clone the model.
Hope that clears it up!
THE MENU
THE ENTIRE FRICKING SOCIAL MENU
IS
NOT
SHOWING
UP
FOR
HUNDREDS
OF
USERS!!
Look, just take ALL those buttons and copy them to the BIG social tab in the LARGE menu.
And I get that the VR users have a smaller interface, i can accept that. but why not create a setting that allows us to just bypass the first menu and skip to the full size menu? you can let us just toggle that setting at our own discretion
https://feedback.vrchat.com/
In its defense, the thumb menu used to be sleek and wonderful, giving you easy access to some of the game's most useful features: emoticons, animations, the ability to mute your mic, the ability to turn on and off nameplates, and shortcuts to main menu social, worlds, and settings tabs, all in a simple-to-use interface that required intuitive control to use.
Since then, it has suffered from an incredible amount of bloat, as new "features" and advertisements are added to the game.
Now almost all useful buttons from the old thumb menu have moved as of the avatar 3.0 update to a secondary nestled menu that is not only less intuitive to use, but requires multiple circular motions and several clicks to accomplish anything. Meanwhile, some of the most used buttons from the old thumb menu have been nestled themselves, crammed into corners behind multiple button presses, while we make room for new features.
I mean, how often are we really going to be changing our vrc+ icons? Yet multiple buttons are used to show off this "new feature" with little consideration for features or toggles we would use much more often, while buttons we likely use much more often get shoved to sub-menus and out of sight.
You can't explain the seemingly uselessness of the thumb menu away as being for "VR control users." It likely seems useless for any new players, as it barely still functions in concept to its original purpose.