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报告翻译问题
I may create laggy particles, but that is mostly because I err on the side of looks over perfomance and not out of malicious intent.
Sometimes you have to use lots of particles to create something, like clouds and rain.
=/
Also you can crash people with 10 particles if you know what you are doing, so this whole particle effect limit was the most half baked ♥♥♥♥ I've ever seen.
It is OBVIOUS that the game devs know very little about how particle effects work - much less proper security....
This is exactly why they limit the particles.
Yeah I don't think that is correct...
Making them isn't the problem.
Abusing them is.
I also literally just said that you can still lag the everliving hell out of people with less than 20 particles so the idea of a particle limit is stupid as ♥♥♥♥.
Like an abundance of dynamic bones/colliders. Or models with unjoined meshes and way too many materials. Or just optimizing the things we don't even have control over as well.
The fact that the 20k tri limit is still in, and then they limit particles... over things that definitely cause bigger performance issues... That's the reason I haven't played in a little under 2 months now.
Sliders/options/switches... all they need to do is put the limitations in the hands of the users.
Same for poly count (when they eventually try implementing client side and end up killing 99% of the avatars people regularly use, because you know just about every long term user has at least one over-20k model, or regularly uses one from a world)... just put the power in settings.