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This is an easy fix. Select your avatar in the scene. Scroll down to the "Pipeline Manager (Script)" component. Presumable there is a field labeled Blueprint ID followed by a long string of numbers. Click on the "Detach (optional)" button.
This will clear the blueprint ID. A new ID will be assigned when you next upload the avatar.
This same ID number is used to associate the uploaded Windows version of the avatar with the uploaded Android version of the avatar. Select "Copy Component" from the Pipeline Manager component drop down menu. Then click "Paste Component Values" in the drop down menu for the pipeline manager component on the other version of the avatar.
Hope this helps!
-Teefa