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SquishyPidgie May 17, 2021 @ 10:01pm
Substance Painter/Unity Textures
So I just made a whole new model from scratch and did the whole rigging and importing and am able to put it into Unity and also paint over it in Substance Painter, but for some reason after exporting the texture to Unity and applying it to the character, it doesn't show the whole color? Like, there's a red base on one color layer and I added extra details on top like shading and such, but in Unity it only shows the red base when applying it. There are no separate textures, just one whole texture for the entire character.
Any help is greatly appreciated!
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Showing 1-4 of 4 comments
Mio Rin May 18, 2021 @ 11:06am 
In Substance Painter, set the export preset to Unity Standard (Metallic), then you should get 4 maps per texture set that you put on the standard material in unity.
SquishyPidgie May 18, 2021 @ 11:36am 
Originally posted by Mio Rin:
In Substance Painter, set the export preset to Unity Standard (Metallic), then you should get 4 maps per texture set that you put on the standard material in unity.
Thank you, but unfortunately it is still showing it as the base color. I selected the export to be "Unity HD Render Pipeline (Metallic Standard)" and got the maps but Unity is still acting up. :(
SquishyPidgie May 18, 2021 @ 5:26pm 
Here's what it looks like at the moment. I tried slapping textures from my other models onto this one for the heck of it and it stills shows a completely solid base color. https://imgur.com/a/MYok12r
Azreal Tempest Feb 21, 2024 @ 1:46pm 
hello i would like to know to get Substance Painter i just learing how to make my own and need lots of help
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Showing 1-4 of 4 comments
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Date Posted: May 17, 2021 @ 10:01pm
Posts: 4