安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
if this is tracker drift, have you taken all steps to minimize tracking loss? (making sure all base stations have line of sight, spacing tracker dongles so they don't interfere with one another, removing reflections etc)
are you able to move the base station near the floor up higher? base stations should be mounted high and pointed down toward your playspace and also have line of sight of one another. (this might not apply to 2.0 base stations but for my 1.0's they must have los)
other things that you could try that could help tracking
setting the floor and height within vrchat manually
reducing the calibration range for more accurate calibrations
manually repairing each tracker to each dongle (plug in one tracker dongle at a time and pair each tracker to that dongle so you know what dongle goes to what tracker, this can fix tracker drift as some dongles hate some trackers)
that is all I can really think of that could fix the issue
* Quest is uninvolved, I use the Valve Index.
* Already taken all of those steps. Including recently moving one of the base stations higher up, despite it being a 2.0 base station.
* Floor and height already manually done.
I'll try the tracker repair idea once I'm able to do so. Though I am in contact with Vive customer service trying to debug the issue. Thankfully because I got these trackers so recently, I have a extended period of time to debug it before I must decide if I must return them.