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OP: The only way to dox someone on VRChat would be after you yourself have given out information. VRChat doesn't use P2P connections anymore (IIRC since the release for quest, which is over 2 years ago).
If you still want to take action, contact VRChat Support on their webpage.
Also possible if you have videoplayers that allow risky urls.
Most likely just a very angry person, most people can't go that far or can do minimal things like crashing, unless there is another way to leak but as of current there isn't any really known public ones besides video players, so it's nothing to really worry over, I'd recommend if you record your sessions sometimes just in case you run into similar situations you can properly report them.
You do not need a webserver, this can be done in base game on any world that has a videoplayer (turning off risky urls saves you however) , and even if its not "private info" some people like to keep that on a notch when possible, and it's okay to want to do so.
Sure, that's what proxies are for.
You just need a simple grabber link, *would link but not trying to get in trouble cough cough* it's really not that hard, it returns all the IPS connected to that server at the time as it acts as them clicking on a link.
As for proxies, VRCHAT actually blocks most proxies now and the point that OP was making that he doesn't like that they threatened to dox him or whatever, your point that
"The only way to dox someone on VRChat would be after you yourself have given out information. VRChat doesn't use P2P connections anymore (IIRC since the release for quest, which is over 2 years ago)." is half wrong, it is very much possible to steal that information, but the P2P played a major role, but mostly that was due to a issue with steams P2P having a ip leak which eventually did get patched after vrchat eventually updated their systems.
Also 80% sure vrchat does still use P2P and client sided authorization (especially the latter), it's why "masters" of servers still exist, and why there are a select few people can abuse more things when they are a master of a instance. (Most dangerous case being up heaved admin controls because most of the checks are done client sided) there is not much security besides most methods of ip leakage being plugged.
You are half correct and half wrong.
I don't know if you create worlds, but if you do, you would see that yourself when you create synchronized objects or variables, etc.
you too.
Is prob the best scenario for your specific issue!