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seryn4de Mar 17, 2019 @ 8:11am
vrchat unity pmd not working?
hi. ive been trying to import this sans mmd model into unity for a while now. its loading perfectly, its just when i go to the actual pmd files and go to 'modify' them, nothing shows up. it just says 'open file', which i press and then windows tries to take me to find a pmd file opener, which doesnt exist according to them. its getting quite tiring, and no youtube tutorials so far have helped, as they either have a little steam icon thing that does the work for them, or the pmd files are just magically able to be opened and edited. is it just my computer? is it me being an idiot? i have no clue.
can someone just help me, please? cause i think im starting to slowly go insane.
thanks.
Last edited by seryn4de; Mar 17, 2019 @ 8:11am
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Showing 1-4 of 4 comments
seryn4de Mar 17, 2019 @ 8:13am 
i also wanted to try and add animations on afterwards, but at this point animations seem easier than just getting the avatar itself onto the software. its stressing me out. i just want a sans avatar that i can fortnite default dance with. help.
QP Mar 17, 2019 @ 6:26pm 
...uh...

I don't quite know where to begin, but I'll do my best.

A PMD file isn't a model file. It is a text file. So if you're trying to open a PMD with Unity and expecting a model to show up, it isn't going to work.

I am assuming you meant a PMX file, which is a mikumikudance (MMD) file. This will need to be opened with Blender, not Unity, and it will need to be converted within Blender and eventually exported into an FBX file, which is what Unity wants. You'll find the CATS plugin very useful for this step.

Once you have an FBX file, you'll still need to set it up as an avatar within unity itself, which involves assigning a rig to the model and adding an avatar descriptor. It's also where you'll add your fortnite animation to it.

Of course, you could skip all the above if someone had already converted and exported the avatar into a Unity package for you, which they have. It's on VRCMods. If you just import that one into Unity, you can modify it before upload and add the animations you want to it.

But you can't just double click on the FBX file in windows and expect Unity to open it. You have to import it into your project and such, along with the SDK and shaders and textures and animations and other goodies. Importing is pretty simple in Unity, you just drag the file into the bottom window and it'll import it in, but it all has to be done in a pretty specific order. So uh...watch a tutorial on that and have fun.
QP Mar 17, 2019 @ 6:31pm 
Ah, reading up on it, a PMD file actually is a file format used in MMD. So, yeah, you need to open that up in Blender, not Unity, if you go that route.
seryn4de Mar 23, 2019 @ 10:00am 
ah, okay. thank you for explaining. the tutorials i watched didnt use blender, they just simply imported it, so that makes more sense.
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Date Posted: Mar 17, 2019 @ 8:11am
Posts: 4