VRChat
VRChat SDK reattaches the blueprint ID upon uploading an Avatar.
Exactly what the title says. I always deattach the blueprint ID of my avatar, and it keeps having no ID until AFTER I give my avatar a name and picture for VRChat. Upon hitting the "Upload" button, Unity gives the Blueprint ID I deattached back to the Avatar as it tries to upload it to VRChat. (And of course, it fails to upload it because of that.) And I do indeed mean that it's the exact same ID that I detached.

Does anyone know what I can do in this case? I've been trying to figure this out for at least an hour now. lol
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Okay, just to let people know: I found what caused this issue. The problem was that I was using a newer version of Unity. Turns out that VRChat's SDK works only with a specific version of it. lol (Unity 5.6.3p1) The one that is linked in the downloads section of the VRChat website.
Hund Sep 12, 2018 @ 11:47am 
:facepalm: :steamhappy:

At least you figured it out. :)
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Date Posted: Sep 10, 2018 @ 10:10am
Posts: 2