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ASUS ROG MAXIMUS CODE X
8700K
Custom IHS, liquid metal - watercooled.
32GB @ 3600MHz RAM
2080 Ti - watercooled
ADATA SU800 SSD x2 1TB
870 Evo NVME 1TB
How do you have 4 sticks of RAM and are in dual channel mode? That's quad.
I can't imagine the GPU to be the problem frankly. It possibly could be.
Are you playing in VR or in desktop?
Do you have all your safety settings turned on? (if so lower them - turn off dynamic bones and everything except for voices)
I can genuinely say while in my HTC VIVE VR and scaling up at 140% I get around 20-60 fps depending on what world I am in. My safety settings are:
Visitor - Voice Only
New User - Voice Only
User - Voice + Avatar
Known User - Voice + Avatar
Trusted User - Voice + Avatar
Friends - All settings on.
In desktop I hardly ever go below 90 fps.
As for bottlenecks, that CPU of yours is one for sure. It's definitely not paired with a good GPU either. Frankly too when I made the jump for 32GB of RAM from my 16GB, it made a big difference. Like if you really wanna play VR and VRC specifically and be able to see people's avatars and enjoy the faster loading and such.. Good internet, good CPU, good PSU, good GPU, 32GB+ of RAM. If anything I would recommend though looking at a RAM upgrade first before anything else. Then CPU, then GPU.
Next, it is dual channel because how ram works on desktop for MSI is the 2nd and 4th slots are paired as channel 1 while 1st and 3rd are 2nd channel, for reference on page 13 in memory and 26 for setup, this link https://download.msi.com/archive/mnu_exe/mb/E7B98v1.2.pdf
if that throws you in a loop, had an MSI X58M motherboard that could run Triple channel up to 24GB ram, thats 6 slots at 4GB a piece in DDR3, you find the manual for that and read it
Next 2, yes in VR on Oculus Rift S and have gone to worlds in safety mode with voice only, making sure to kill post processing and any movable objects (as boring as it is) and i cap at 10 mostly with an occasional 11, desktop is a full 90.
Lastly, I would think the CPU would be the issue but it seems my GPU maxes out in the processing department well before my CPU even takes a load, as far as internet goes, paying a premium with COX because southwest and apartment gives me a choice between COX and Centurylink, direct Ethernet is the way i do this, currently not even using 1/3 of PSU capacity so plenty to spare, expensive to move to the full 128GB of ram atm and the oldest piece of hardware i have in here is GPU.
as a bonus, got recommended to clear cache and uninstall and wipe data for old software not in use, also to overclock GPU and got up to 45 FPS. if all else fails and i start going low again, the friend said he would walk me through to OC my RAM and CPU to boost performance when he is free next week.
Doesn't help that VRC has been unoptimized for such a long time and 80%+ of the worlds suffer from memory leakage.
One thing you missed is resolution scaling. Check that, should be in your steam settings. It's been awhile since I had a Rift S in my hands to be able to remember exactly how your settings operate but I'm fairly certain Oculus doesn't have any form of resolution scaling.
You're speaking of RAM slots. I'm speaking of RAM Channels. There is a difference, either way.. So you're saying currently you have 4 sticks of RAM each at 8GB. So a total of 32GB, and what's the speed? Or do you actually have 64GB of RAM total?
There are some other issues for you to consider quite frankly too when it comes to just the GPU. Frankly there are quite a number of worlds now that actually do use RTX based features, and it's usually something you can toggle on or off in worlds if you can find a settings menu somewhere in it. This could be another issue for you on top of the factor of your GPU.
If you're going into worlds with your safety settings maxed out, getting 90 fps in desktop and less than 40 in VR. To me it does scream resolution scaling is too high. I think when I first started playing in VR my settings were at 200%+ turning that down increased the screen door effect, which is awful for the VIVE but at least you don't have the sh*tty lenses I do. I know how nice the Rift S lenses are, it's my biggest regret in going to the VIVE.
Looking at benchmarks for your combination of GPU and CPU, genuinely I'd say upgrade the GPU. Taken a deep dive into your combination even found some people who had it prior and upgraded for better VR they noticed improvements significantly with an upgraded GPU. Normally I have recommendations for this and even break into pricing, but the GPU market is so f*cked thanks to miners and scalpers I just genuinely can't even consider offering something because by the time you read this, they'll all be gone. I wish you luck man, I really do.
Again though really dive into your settings on steamvr and just lower everything to it's bare minimum and work your way up. See where you can live at in terms of FPS and resolution. It is the downside to VR, being in it takes a lot more processing horse power than most realize. This is coming from a guy with 3 27 inch 1440p monitors and a VIVE.
That changed after I switched to an Index though...
BTW. Resolution Scaling doesn't impact the screen door effect, but rather how blurry/sharp the image is. As the screen door effect is related to the pixel resolution per degree of vision, rather than the image displayed, as you can (especially on the Vive) see the screen door effect even with a one colour blank image ;)
I monitored the GPU and the VRAM (which is about 11GB) and they weren't maxed out at all. I'm also running the game at 144hz in the headset so I don't know if that'd do something to the game. All I can say is before 3.0 I didn't have these issues until recently. My computer is barely 2 years old either.
This also mind you the map I was on was only with two people and I've done others with friends only safety on. Just relaying you guys my info, hopefully that helps something of the issue at hand.
But I've also noticed some specific things which can cause performance loss over time. Something I noticed lately, when I was in a world with a friend for several hours, my CPU utilization was pretty high, and my CPU frametime was really fricking bad. In the beginning, I had 90 FPS, and after like 3h I was down to 30. I noticed that my avatar Pen was still on (trailrenderer), I reset it, and disabled it and I was up to 90 FPS again.
Yes it does, steamvr tries to run the game at 144 FPS, if it can't do that reliable (and in most worlds it can't with that hardware, even if you are alone) it will half the framerate, in your case to 72 FPS. Try setting the headset to 90 FPS, that's a more reasonable FPS target, and your machine well reach it more often, maybe even 80 FPS. As if the Hardware can produce reliable 80 FPS and hold it, is better than having 144 FPS if you look at the sky, and 72 or less if you look anywhere else ;)
Gotcha, thanks for the advice!
I've been in worlds where I could only reach 45FPS, without a mirror, because it was that badly optimized...