VRChat
Windsjorn Feb 2, 2019 @ 12:26am
Polygon Limit for Avatars
I see people saying its 20k, then someone says 60k, then someone says 100k. Which is it?
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Arcade Feb 2, 2019 @ 12:31am 
It used to be 20k before VRChat got updated to Unity 2017. Now it supports 75k, which I also believe is the limit before it splits into two meshes. Someone correct me if im wrong.
Windsjorn Feb 2, 2019 @ 12:32am 
Originally posted by Arcade:
It used to be 20k before VRChat got updated to Unity 2017. Now it supports 75k, which I also believe is the limit before it splits into two meshes. Someone correct me if im wrong.
Yeah pls I need to know. I got models I wanna use in VRChat but they are at 70k-100k
Vedit Feb 2, 2019 @ 1:16am 
It used to be 20k, which hacked SDKs could increase that value to whatever they'd like, but they now increased the polygon limit to 70k, anymore would split the meshes. But 70k is plenty for most avatars.
Windsjorn Feb 2, 2019 @ 1:31am 
Cool ty maybe thats why Blender's Decimator starts at 70k
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Date Posted: Feb 2, 2019 @ 12:26am
Posts: 4