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Knux Feb 4, 2019 @ 4:11am
Materials count problem
I sent a world in to go public yesterday but they said I had 18 avatars with over 10 materials. But I checked each avatar within my world and they all had below 10. Highest count on a single avatar was 9.
I invited a friend to join my world and test each individual avatar out and they also said each avatar had less than 10 materials when checking the Avatar Stats. However, once they chose an avatar which the stats say only had 4 materials and then they Favorited the avatar, the stats changed from only having 4 materials to 14 Materials!!
Why is this happening, Where my avatars all say they have less than 10 materials in their stats but as soon as someone favorites them they automatically gain 5 times as many?
I worked hard on my world and it really frustrates me to have it get denied for having too many colors on all my avatars. Even though supposedly they have less than the max number of materials, then somehow have a bunch more added on when Other people become them. Please Help.

(EDIT) I would also like to add that I used one of the avatars located in my world and put it in another world as an easter egg. and there was no problem with the materials, That world went public. But now all of a sudden the same avatar has 15 materials now? (according to the World Status doc) In the main world it is in and not as an easter egg?
Last edited by Knux; Feb 4, 2019 @ 4:33am
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QP Feb 4, 2019 @ 11:57am 
It's hard for me to say for certain, but I think one of three things are maybe happening here that increase your material count.

The first reason is that the avatars you have made have several pieces of "equipment" or "accessories" or whatever attached to them. Weapons, for example. This can also happen when your gesture overrides change the colors or such on your avatars, or certain dance animations that clone the avatar. So while your avatar might have a base material count of 9, each object attached to them is going to add to that material count, and depending on how many materials each item has, they can cause the overall material count to quickly increase.

The second reason might be that something is confusing the actual number of materials on the avatar with how many textures are applied to that material. Unity can apply the same texture to a number of materials, so if you're just counting the number of textures you can apply shaders to, unity could be applying these textures to a number of different materials. Atlasing would be your remedy to this.

The third reason might be the shaders that you use. Some shaders add materials in order to reach some desired effect. Should be easy enough to check if this is the case, just make a copy of your avatar, apply standard shaders, and see if that reduces the material count. If it does, you'll just have to find other shaders to use, or attempt to atlas further to reduce material counts.

Of course, like I said, it might be something entirely different.
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Date Posted: Feb 4, 2019 @ 4:11am
Posts: 1