Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can try lowering the setting by holding shift when launching the game. I play on low when in vr. Mirrors are a bit buggy, because they don't actually just reflect you. They render a copy of your model client side, that is mimicking your movements. Thats why if you talk, there is a delay for the mouth. I believe only your model is doing this clientside, and other players models are rendered before it reaches your client.
When in game, your pov model isn't quite the same as what the server sees. It has some things changed so your view isn't obstructed. A reflection of this would be odd. So for mirrors, it just makes a new model to overcome this.