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Every time you build an avatar (with or without an ID), a prefab file with a corresponding blueprint ID gets created if one does not exist. Otherwise, it will overwrite the existing one.
When it's done uploading, you can safely delete the local prefab file if you're low on disk space.
If the explanation is not satisfactory, I highly suggest you peruse the documentation for both Unity, accessible from the 'Help' menu in the program, and the VRChat SDK, which can be accessed through their website.
It's not 'satisfactory' because I don't think you understand what they're asking. I ended up here trying to help a friend with what I believe is a similar issue. It is infinitely creating prefabs without ever getting past that point. No prefab errors, no crashing, no mono scripts, forever creating prefabs without ever locking any unlocked materials, or giving you the option to name and upload. Nothing. OP obviously doesn't understand half of what you're saying and it takes two minutes to break it down, or maybe even ask them to elaborate on the issue instead of riding on whatever high horse you have. You sound terribly obnoxious and like every other commenter on posts like this that boil it down to "get good, kid"
As for OP, I'm working on finding a solution in case you never did. I'll update you as soon as I do to help any other people who may be struggling as well.
Specifically, we're looking for warnings and errors.
Because right now, all we have is "Car won't start. It's blue."
Whenever I try to upload an avatar (Build & Publish), it creates a prefab of the avatar in assets and it's getting a little annoying.
It says that the prefab.unity3d does not exist. I haven't gotten farther than this as I am still learning Unity.