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Eye tracking/blinking is set up in a hacky way, to be honest. Eye blinking works as follows:
Correct, VRChat now automatically uses the first four blend shapes on your mesh to create eye blinking. You can still create the animations manually if you want unique blinking animations, or if the blinking won't work for whatever reason (such as having a game object as avatar descriptor). Remember that you have to set your animation to Legacy if you want it to always play.
I couldn't realize what is happening in the tool, but thanks anyway.
Could you elaborate on that? I'm having issues with blinking but I have Left and Right Eye assigned but it still doesn't blink. Do I have to put the Avatar Descriptor on the mesh/the armature? because I have on the main object that holds both and haven't had issues before but I'm at a loss.