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Vulrax 15 ENE 2018 a las 0:05
What do i do with a pmx file
So i have this model that is in the form of a pmx file, what do i do with it and how do i upload it to unity?
Publicado originalmente por DeathsEye:
ohhh boy you're in for the time of your life!

First you'll need to import it into Blender, meaning you either need CATS or the MMD_Tools plugins... preferably both

Then you need to translate the bones/meshes/etc to english to work with

Then you need to decimate it to be under 20k polygons without looking like crap

Then you need to setup visemes and eye-tracking

Then you need to port over the textures through alpha...masking i think? too lazy to double-check

Then you port that all over to unity and set it up as a humanoid, setup the shaders, and make sure everything checks out. Add on some physics, special animations, particles, sound effects, etc, whatever you want, make sure you have the VRCSDK installed too, then you need to get a VRChat account since you cant upload to Steam.

THEN, and ONLY then, can you upload to their servers and HOPE that you didnt mess anything up, ending up with a red avatar ghost that will never load.

Have fun! :D
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DeathsEye 15 ENE 2018 a las 0:22 
ohhh boy you're in for the time of your life!

First you'll need to import it into Blender, meaning you either need CATS or the MMD_Tools plugins... preferably both

Then you need to translate the bones/meshes/etc to english to work with

Then you need to decimate it to be under 20k polygons without looking like crap

Then you need to setup visemes and eye-tracking

Then you need to port over the textures through alpha...masking i think? too lazy to double-check

Then you port that all over to unity and set it up as a humanoid, setup the shaders, and make sure everything checks out. Add on some physics, special animations, particles, sound effects, etc, whatever you want, make sure you have the VRCSDK installed too, then you need to get a VRChat account since you cant upload to Steam.

THEN, and ONLY then, can you upload to their servers and HOPE that you didnt mess anything up, ending up with a red avatar ghost that will never load.

Have fun! :D
Vulrax 15 ENE 2018 a las 0:28 
Publicado originalmente por DeathsEye:
ohhh boy you're in for the time of your life!

First you'll need to import it into Blender, meaning you either need CATS or the MMD_Tools plugins... preferably both

Then you need to translate the bones/meshes/etc to english to work with

Then you need to decimate it to be under 20k polygons without looking like crap

Then you need to setup visemes and eye-tracking

Then you need to port over the textures through alpha...masking i think? too lazy to double-check

Then you port that all over to unity and set it up as a humanoid, setup the shaders, and make sure everything checks out. Add on some physics, special animations, particles, sound effects, etc, whatever you want, make sure you have the VRCSDK installed too, then you need to get a VRChat account since you cant upload to Steam.

THEN, and ONLY then, can you upload to their servers and HOPE that you didnt mess anything up, ending up with a red avatar ghost that will never load.

Have fun! :D
oh boy
DeathsEye 15 ENE 2018 a las 8:29 
ahh im just messing with ya (By making it sound more difficult then it is at least, you really do have to do all that) xD Here, check out this video; its long but it goes over the BASICS of getting an avatar operational. It wont come out pretty, it wont have awesome animations or sound effects of particle effects or epic trippy shaders, BUT its a great place to start off with:

https://www.youtube.com/watch?v=7P0ljQ6hU0A&t=4964s&index=1&list=FLRm3XuUVyTk0_oQ-Japd6Og

i just hope you have at least a tiny bit of game development experience, it helps out a lot :)
Última edición por DeathsEye; 15 ENE 2018 a las 8:30
RM 13 AGO 2020 a las 12:30 
Hey!! i Read this and was like "Well ♥♥♥♥ this is going to be hard." But then i used my big brain, :monsterbold: did some research. All jokes aside you can convert the PMX file to a FBX file and the file imports into unity just fine! Here's the converter i used. https://anyconv.com/pmx-converter/
DeathsEye 13 AGO 2020 a las 13:07 
VRC has come a long way since 2018.. im almost shocked its been out that long looking back at this. But yea they've also heavily increased the polygon limit (70,000 last i remember) so its much easier to get nice looking models and such!
Kasane Teto 12 JUN 2021 a las 17:57 
Not OP but Thanks man, that's exactly what i needed
Poofsplix 4 OCT 2021 a las 6:24 
Publicado originalmente por RM:
Hey!! i Read this and was like "Well ♥♥♥♥ this is going to be hard." But then i used my big brain, :monsterbold: did some research. All jokes aside you can convert the PMX file to a FBX file and the file imports into unity just fine! Here's the converter i used. https://anyconv.com/pmx-converter/
oh wow that was easy.
Poofsplix 4 OCT 2021 a las 7:31 
ok I might do the long method instead
RM 4 OCT 2021 a las 11:53 
Publicado originalmente por Poofsplix:
ok I might do the long method instead
What went wrong? If that didn't work i suggest importing it into blender and then exporting it as your favored file type. better quality that way
Poofsplix 19 NOV 2021 a las 21:56 
Publicado originalmente por RM:
Publicado originalmente por Poofsplix:
ok I might do the long method instead
What went wrong? If that didn't work i suggest importing it into blender and then exporting it as your favored file type. better quality that way

Ngl I forgot lol it's been so long. I'm planning to start at around summer since schoolwork is stacking up.
RM 20 NOV 2021 a las 0:53 
Hell at this point just send it to me and i'll do it for you. What's your discord?
RM 20 NOV 2021 a las 0:53 
:monsterbold::csgogun:
Poofsplix 21 NOV 2021 a las 22:45 
Publicado originalmente por RM:
Hell at this point just send it to me and i'll do it for you. What's your discord?
lol okay Poofsplix#8720
Poofsplix 22 NOV 2021 a las 3:26 
what's yours?
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