VRChat
Saphiricia Jan 11, 2018 @ 6:23pm
Do Sketchfab models work in VRChat?
I saw this cool Plague Doctor model and I was wondering if models from Sketchfab work in VRChat.
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Showing 1-15 of 29 comments
SomethingAbstract Jan 11, 2018 @ 6:54pm 
I don't think they have bones
Blank Jan 11, 2018 @ 11:59pm 
They do, but keep in mind that models there may not have the correct model type and, if the characters ARE rigged, their bones may not be properly placed or they may be missing bones. It's real easy to see, but FIRST, you must make sure that the Plague Doctor is 20k or under (polygon-wise), in model information it'll tell you (triangles).
Saphiricia Jan 12, 2018 @ 12:19am 
Originally posted by 「𝓛𝓜」:
They do, but keep in mind that models there may not have the correct model type and, if the characters ARE rigged, their bones may not be properly placed or they may be missing bones. It's real easy to see, but FIRST, you must make sure that the Plague Doctor is 20k or under (polygon-wise), in model information it'll tell you (triangles).

If I gave you link would you be able to tell me? I don't know the first about models
Blank Jan 12, 2018 @ 10:55am 
Originally posted by Saphiricia:
Originally posted by 「𝓛𝓜」:
They do, but keep in mind that models there may not have the correct model type and, if the characters ARE rigged, their bones may not be properly placed or they may be missing bones. It's real easy to see, but FIRST, you must make sure that the Plague Doctor is 20k or under (polygon-wise), in model information it'll tell you (triangles).

If I gave you link would you be able to tell me? I don't know the first about models

Yes, I would be able to tell you, it sounds like a human model, so it should have bones, and if not, it should easily be able to attract bones.
Saphiricia Jan 12, 2018 @ 11:29am 
Originally posted by 「𝓛𝓜」:
Originally posted by Saphiricia:

If I gave you link would you be able to tell me? I don't know the first about models

Yes, I would be able to tell you, it sounds like a human model, so it should have bones, and if not, it should easily be able to attract bones.

How does a model "attract bones"?
Saphiricia Jan 12, 2018 @ 11:30am 
Originally posted by 「𝓛𝓜」:
Originally posted by Saphiricia:

If I gave you link would you be able to tell me? I don't know the first about models

Yes, I would be able to tell you, it sounds like a human model, so it should have bones, and if not, it should easily be able to attract bones.

https://sketchfab.com/models/06343a84b412414a909b8ceaebd70b0a
Blank Jan 12, 2018 @ 12:10pm 
Originally posted by Saphiricia:
Originally posted by 「𝓛𝓜」:

Yes, I would be able to tell you, it sounds like a human model, so it should have bones, and if not, it should easily be able to attract bones.

How does a model "attract bones"?

I used "attract" for lack of a better word at the time, but what I mean't is that you could easily add bones for it. Of course, you'd want to have it in t-pose, otherwise it may have some issues. If you can download it, you really just need to import it to Unity (make sure it's a humanoid) and check for bones.
Saphiricia Jan 12, 2018 @ 12:28pm 
Originally posted by 「𝓛𝓜」:
Originally posted by Saphiricia:

How does a model "attract bones"?

I used "attract" for lack of a better word at the time, but what I mean't is that you could easily add bones for it. Of course, you'd want to have it in t-pose, otherwise it may have some issues. If you can download it, you really just need to import it to Unity (make sure it's a humanoid) and check for bones.

How do i check for bones? I never used unity or mmd before
Blank Jan 12, 2018 @ 12:31pm 
Originally posted by Saphiricia:
Originally posted by 「𝓛𝓜」:

I used "attract" for lack of a better word at the time, but what I mean't is that you could easily add bones for it. Of course, you'd want to have it in t-pose, otherwise it may have some issues. If you can download it, you really just need to import it to Unity (make sure it's a humanoid) and check for bones.

How do i check for bones? I never used unity or mmd before

Before you import it into Unity, click the prefab (or .obj or whatever file it is), look at the inspector and click on "Rig" (top 3 options). It'll have an animation type dropdown box where you can select different types, generic is the default one I've seen on rigged files.

If it is (or not), click on the dropdown and go to 'Humanoid", "Apply*, and then click "Configure". It'll have a mapping of all the bones and, if you look at the hierarchy, it'll show the bones used or not used.
Saphiricia Jan 12, 2018 @ 12:53pm 
Originally posted by 「𝓛𝓜」:
Originally posted by Saphiricia:

How do i check for bones? I never used unity or mmd before

Before you import it into Unity, click the prefab (or .obj or whatever file it is), look at the inspector and click on "Rig" (top 3 options). It'll have an animation type dropdown box where you can select different types, generic is the default one I've seen on rigged files.

If it is (or not), click on the dropdown and go to 'Humanoid", "Apply*, and then click "Configure". It'll have a mapping of all the bones and, if you look at the hierarchy, it'll show the bones used or not used.

ok. also, did you look at the link i sent?
Blank Jan 12, 2018 @ 1:03pm 
I did, I didn't see a download link though.
Saphiricia Jan 12, 2018 @ 1:11pm 
Originally posted by 「𝓛𝓜」:
I did, I didn't see a download link though.

ok. Also, I'm inspried by woops's avatar (cutest foxgirl ever!) to make a foxgirl avatar and I was wondering if i put bones in the fox ears to make them move when they're touched.
Blank Jan 12, 2018 @ 1:14pm 
Originally posted by Saphiricia:
Originally posted by 「𝓛𝓜」:
I did, I didn't see a download link though.

ok. Also, I'm inspried by woops's avatar (cutest foxgirl ever!) to make a foxgirl avatar and I was wondering if i put bones in the fox ears to make them move when they're touched.

That's a little more complicated, but the easiest way would be to put Dynamic Bones onto the ears (it'd be a lot easier if the ears had seperate meshes) and apply some sorta script or asset to allow that. I don't know if VRSDK has an option like that by itself, though.
Saphiricia Jan 12, 2018 @ 2:39pm 
Originally posted by 「𝓛𝓜」:
Originally posted by Saphiricia:

ok. Also, I'm inspried by woops's avatar (cutest foxgirl ever!) to make a foxgirl avatar and I was wondering if i put bones in the fox ears to make them move when they're touched.

That's a little more complicated, but the easiest way would be to put Dynamic Bones onto the ears (it'd be a lot easier if the ears had seperate meshes) and apply some sorta script or asset to allow that. I don't know if VRSDK has an option like that by itself, though.
how do Dynamic Bones differ from regular bones?
Blank Jan 12, 2018 @ 2:40pm 
Originally posted by Saphiricia:
Originally posted by 「𝓛𝓜」:

That's a little more complicated, but the easiest way would be to put Dynamic Bones onto the ears (it'd be a lot easier if the ears had seperate meshes) and apply some sorta script or asset to allow that. I don't know if VRSDK has an option like that by itself, though.
how do Dynamic Bones differ from regular bones?

Simply put, it just adds physics to bones or joints.
Last edited by Blank; Jan 12, 2018 @ 2:40pm
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Date Posted: Jan 11, 2018 @ 6:23pm
Posts: 29