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If I gave you link would you be able to tell me? I don't know the first about models
Yes, I would be able to tell you, it sounds like a human model, so it should have bones, and if not, it should easily be able to attract bones.
How does a model "attract bones"?
https://sketchfab.com/models/06343a84b412414a909b8ceaebd70b0a
I used "attract" for lack of a better word at the time, but what I mean't is that you could easily add bones for it. Of course, you'd want to have it in t-pose, otherwise it may have some issues. If you can download it, you really just need to import it to Unity (make sure it's a humanoid) and check for bones.
How do i check for bones? I never used unity or mmd before
Before you import it into Unity, click the prefab (or .obj or whatever file it is), look at the inspector and click on "Rig" (top 3 options). It'll have an animation type dropdown box where you can select different types, generic is the default one I've seen on rigged files.
If it is (or not), click on the dropdown and go to 'Humanoid", "Apply*, and then click "Configure". It'll have a mapping of all the bones and, if you look at the hierarchy, it'll show the bones used or not used.
ok. also, did you look at the link i sent?
ok. Also, I'm inspried by woops's avatar (cutest foxgirl ever!) to make a foxgirl avatar and I was wondering if i put bones in the fox ears to make them move when they're touched.
That's a little more complicated, but the easiest way would be to put Dynamic Bones onto the ears (it'd be a lot easier if the ears had seperate meshes) and apply some sorta script or asset to allow that. I don't know if VRSDK has an option like that by itself, though.
Simply put, it just adds physics to bones or joints.