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I would recomend looking into Udon though, which is VRChat's new custom scripting pipeline currently in open beta. Udon does not however support use on Avatars.
To do what you would like, I would recomend looking into how to achieve it using only shaders.
Put an animator at the root of the object you want to change the color of in the hierarchy (create an empty object and put it at the root of the object - only at the root of objects containing a mesh renderer in that case - if there's nothing else with room), create an animation controller with an animation that will change the color/alpha/material properties/you name it....
Kinda the same as making wagging tails or twitching ears, but at the root of the meshes renderers instead of the armature.
Optionally you can also disable the animator and make a gesture/emote to toggle it on only when needed.