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76561198808955561 2018 年 5 月 5 日 上午 8:05
i need help on my avatar!!
I am trying to upload an avatar on VR but it says that the signed in account does not have access to the blue print associated with your VRC_Avatar (or scene descriptor). Below it it says to please sign in with the correct account or detach the blueprint ID associated with the descriptor. what do I do? (please note that i have never used unity before and it is my first time with custom avatar)
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目前顯示第 1-8 則留言,共 8
Vatarga 2018 年 5 月 5 日 上午 9:23 
Either:
A) make sure you're signed in your your vrchat account through the unity sdk. Should be in the settings tab from the vrcsdk menu. It needs to be an account made on the vrchat website, not steam

B) if your are signed into the right account, go to your avatar descriptor and look for something called the "blueprint id". There should be a button called detach blueprint id if one is already assigned. Press that to clear it and try re-reuploading your model.
76561198808955561 2018 年 5 月 12 日 下午 2:57 
There is no blueprint id:steamsad:
最後修改者:daydream_106; 2018 年 5 月 12 日 下午 2:58
SHOKK♥ 2018 年 5 月 13 日 上午 9:43 
Do you have numerous avatars in one project? One could be using a identical Blueprint ID to the model you're working with and causing issues.

Another is the Descriptor could be somewhere in your model's heiarchy that made a blueprint on attempted upload, so you may have 2 blueprint components on your model and it doesn't understand what one to use.

This is all guessing possible situations without seeing the issue.
最後修改者:SHOKK♥; 2018 年 5 月 13 日 上午 9:43
заны в писечке 2018 年 8 月 26 日 下午 3:23 
UPLOAD ERROR: Do not have access to blueprint associated with your VRC_Avatar.
Go back into the scene and select your avatar. This is where the VRC_Descripter component should be located.
Under the Pipeline Manager component, click detach. Then you can upload.
Elias 2021 年 1 月 1 日 下午 11:02 
引用自 lil crystall
UPLOAD ERROR: Do not have access to blueprint associated with your VRC_Avatar.
Go back into the scene and select your avatar. This is where the VRC_Descripter component should be located.
Under the Pipeline Manager component, click detach. Then you can upload.
What if the blueprint id keeps coming back when you're trying to upload the avatar
PAWJOB JOHNSON 2021 年 2 月 1 日 下午 8:41 
What if the blueprint id keeps coming back when you're trying to upload the avatar
This is the issue I'm having, the pipeline manager keeps reattaching for some reason
最後修改者:PAWJOB JOHNSON; 2021 年 2 月 1 日 下午 8:42
Uno 2021 年 7 月 25 日 下午 1:35 
Same problem here, it keeps reattaching
JuneBerryVA 2022 年 10 月 20 日 下午 6:32 
引用自 Uno
Same problem here, it keeps reattaching
so what you wanna do is stop the process and THEN detatch it before trying again
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