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Xkilljoy98 Jan 26, 2018 @ 11:57am
VRChat Avatar from Deviant Art.
I've been trying to make a custom avatar using free 3d models from deviant art. The problem is, I'm not sure how to get them into unity. Does anyone have any advice?

https://www.deviantart.com/resources/3dmodels/newest/?q=character
Last edited by Xkilljoy98; Jan 26, 2018 @ 12:50pm
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Showing 1-13 of 13 comments
guts2501 Jan 26, 2018 @ 12:04pm 
The ones from vrcmods.com are a little more easy to put in. Sometimes they need to get ran through blender first to fix high polygons or bones. Unity likes .fbx files so make sure any model you want has one of those.
Xkilljoy98 Jan 26, 2018 @ 12:11pm 
Originally posted by guts2501:
The ones from vrcmods.com are a little more easy to put in. Sometimes they need to get ran through blender first to fix high polygons or bones. Unity likes .fbx files so make sure any model you want has one of those.

There are so many different file types online, I'm tempted to just ask someone else.
Reiiyne Jan 26, 2018 @ 2:22pm 
export as an fbx file and you're goood to go
ItsHolty Jan 26, 2018 @ 2:41pm 
different files require different programs. Best option is to get them into Blender with that accepting most file types then save as an FBX and import into Unity.
Xkilljoy98 Jan 27, 2018 @ 11:46am 
Well I got the model to work, but I can't get the textures to show and when they do they don't do it properly.
Crafozura Jan 27, 2018 @ 1:51pm 
You should always try to add it into blender first. If the file is XPS. You will need to download the XPS tool blender add on. Once installed. Go.to user preference and check import/export. Then go to import and below "source engine" you will see a new tab for XPS. Move over there and pick the first one out of the 3.

Import the XPS file into blender and change (if needed) the faces below 20k. Mostly on devian art everything is rigged and fine. Once done export it and select FBX. Save it and load up unity.

Start unity and add in the vrcsdk file. Make new folder and give the folder the name of your current avatar.
Drag the fbx into your avatar folder and a new folder would be created named "materials"

Enter the material folder and you will see those balls. Select every ball (hold left control and click on each ball to multi select). Then you will see right of "albedo" on your right screen. A square and if you click on it the a paint window will show up. Make sure ALL the balls will become white.

Optional: you may want to download "unity shaders master" for better graphical texture.

Once they are all white. Drag all the texture files into the material folder (you may want to select the right material for the right ball. If. A ball says "hair left" find the texture material that says "hair left").

Left of albedo you will see a little circle. Click on that and choose the right texture material and it should show up on the unity scene if you drag the avatar into it. The ball itself will also change into that texture.


That's basically it. If you're still stuck. Give me a heads up here and I'll help you.
Xkilljoy98 Jan 27, 2018 @ 4:28pm 
Originally posted by みoƦƦoƦ ₣o父:
You should always try to add it into blender first. If the file is XPS. You will need to download the XPS tool blender add on. Once installed. Go.to user preference and check import/export. Then go to import and below "source engine" you will see a new tab for XPS. Move over there and pick the first one out of the 3.

Import the XPS file into blender and change (if needed) the faces below 20k. Mostly on devian art everything is rigged and fine. Once done export it and select FBX. Save it and load up unity.

Start unity and add in the vrcsdk file. Make new folder and give the folder the name of your current avatar.
Drag the fbx into your avatar folder and a new folder would be created named "materials"

Enter the material folder and you will see those balls. Select every ball (hold left control and click on each ball to multi select). Then you will see right of "albedo" on your right screen. A square and if you click on it the a paint window will show up. Make sure ALL the balls will become white.

Optional: you may want to download "unity shaders master" for better graphical texture.

Once they are all white. Drag all the texture files into the material folder (you may want to select the right material for the right ball. If. A ball says "hair left" find the texture material that says "hair left").

Left of albedo you will see a little circle. Click on that and choose the right texture material and it should show up on the unity scene if you drag the avatar into it. The ball itself will also change into that texture.


That's basically it. If you're still stuck. Give me a heads up here and I'll help you.


I tried appling the textures onto the "balls" and they didn't display properly when put onto the character. Certain file types will also appear dark or transparent in unity.

In Blender it looks fine, but in Unity it looks wierd.
Last edited by Xkilljoy98; Jan 27, 2018 @ 5:29pm
Xkilljoy98 Jan 27, 2018 @ 5:27pm 
https://tokami-fuko.deviantart.com/art/XPS-TES-V-Vampires-pack-533373053

In case anyone's curious as to the model I'm currently trying to work with.
Last edited by Xkilljoy98; Jan 27, 2018 @ 5:27pm
Crafozura Jan 27, 2018 @ 6:23pm 
Originally posted by Xkilljoy98:
Originally posted by みoƦƦoƦ ₣o父:
You should always try to add it into blender first. If the file is XPS. You will need to download the XPS tool blender add on. Once installed. Go.to user preference and check import/export. Then go to import and below "source engine" you will see a new tab for XPS. Move over there and pick the first one out of the 3.

Import the XPS file into blender and change (if needed) the faces below 20k. Mostly on devian art everything is rigged and fine. Once done export it and select FBX. Save it and load up unity.

Start unity and add in the vrcsdk file. Make new folder and give the folder the name of your current avatar.
Drag the fbx into your avatar folder and a new folder would be created named "materials"

Enter the material folder and you will see those balls. Select every ball (hold left control and click on each ball to multi select). Then you will see right of "albedo" on your right screen. A square and if you click on it the a paint window will show up. Make sure ALL the balls will become white.

Optional: you may want to download "unity shaders master" for better graphical texture.

Once they are all white. Drag all the texture files into the material folder (you may want to select the right material for the right ball. If. A ball says "hair left" find the texture material that says "hair left").

Left of albedo you will see a little circle. Click on that and choose the right texture material and it should show up on the unity scene if you drag the avatar into it. The ball itself will also change into that texture.


That's basically it. If you're still stuck. Give me a heads up here and I'll help you.


I tried appling the textures onto the "balls" and they didn't display properly when put onto the character. Certain file types will also appear dark or transparent in unity.

In Blender it looks fine, but in Unity it looks wierd.

I assume you have made the balls white first before applying the texture on it?
can you send a screenshot from the character on how it looks like?
Xkilljoy98 Jan 27, 2018 @ 6:25pm 
Originally posted by みoƦƦoƦ ₣o父:
Originally posted by Xkilljoy98:


I tried appling the textures onto the "balls" and they didn't display properly when put onto the character. Certain file types will also appear dark or transparent in unity.

In Blender it looks fine, but in Unity it looks wierd.

I assume you have made the balls white first before applying the texture on it?
can you send a screenshot from the character on how it looks like?

Yes, also how do I send screenshots?
Last edited by Xkilljoy98; Jan 27, 2018 @ 6:25pm
Xkilljoy98 Jan 27, 2018 @ 6:35pm 
This guide is temporary, so view while I have it up.
Crafozura Jan 28, 2018 @ 3:39am 
Well the "faces" in blender have to be below 20k at least. Otherwise unity won't accept the model for upload.

Textures that has a "n" at the end isn't needed. The color on those are reversed.

On the vampire Lord folder. Drag the fbx files in there. The character model/fbx file should be next to the material folder. You will only place the Textures files in the material folder. Same for the balls. They go all in the material folder. From there you pick the right texture for the Right ball.
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Date Posted: Jan 26, 2018 @ 11:57am
Posts: 13