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There are so many different file types online, I'm tempted to just ask someone else.
Import the XPS file into blender and change (if needed) the faces below 20k. Mostly on devian art everything is rigged and fine. Once done export it and select FBX. Save it and load up unity.
Start unity and add in the vrcsdk file. Make new folder and give the folder the name of your current avatar.
Drag the fbx into your avatar folder and a new folder would be created named "materials"
Enter the material folder and you will see those balls. Select every ball (hold left control and click on each ball to multi select). Then you will see right of "albedo" on your right screen. A square and if you click on it the a paint window will show up. Make sure ALL the balls will become white.
Optional: you may want to download "unity shaders master" for better graphical texture.
Once they are all white. Drag all the texture files into the material folder (you may want to select the right material for the right ball. If. A ball says "hair left" find the texture material that says "hair left").
Left of albedo you will see a little circle. Click on that and choose the right texture material and it should show up on the unity scene if you drag the avatar into it. The ball itself will also change into that texture.
That's basically it. If you're still stuck. Give me a heads up here and I'll help you.
I tried appling the textures onto the "balls" and they didn't display properly when put onto the character. Certain file types will also appear dark or transparent in unity.
In Blender it looks fine, but in Unity it looks wierd.
In case anyone's curious as to the model I'm currently trying to work with.
I assume you have made the balls white first before applying the texture on it?
can you send a screenshot from the character on how it looks like?
Yes, also how do I send screenshots?
Textures that has a "n" at the end isn't needed. The color on those are reversed.
On the vampire Lord folder. Drag the fbx files in there. The character model/fbx file should be next to the material folder. You will only place the Textures files in the material folder. Same for the balls. They go all in the material folder. From there you pick the right texture for the Right ball.