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cruzaxelb Jan 24, 2018 @ 6:04pm
Avatar Viewpoint problem
I need help guys. I set the avatar view point on the model in front of him but when i go ingame it follows the y coordinate but not the z coordinate like its on the same height but the view point is nearly on his back so all i see is his mouth.. how do i fix this problem?

he doesn't have a humanoid rig so he just floats around is this a problem in itself? but i see some avatars that dont have humanoid rigs that work fine

view point in unity
https://prnt.sc/i57jsu

view point in game
prntscr.com/i57k0c
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Showing 1-4 of 4 comments
Crafozura Jan 24, 2018 @ 6:20pm 
Move the camera more up. The camera will be above the character and you will notice that when you look down. You will see the top of your character's head.
cruzaxelb Jan 24, 2018 @ 6:26pm 
Originally posted by みoƦƦoƦ ₣o父:
Move the camera more up. The camera will be above the character and you will notice that when you look down. You will see the top of your character's head.

so the z value in the sdk is not repesentative of where the view point is? i already did that and while it fixed it, it still bothers me that i cant just put it where i want it to be
Crafozura Jan 24, 2018 @ 6:35pm 
From what i have experienced only the Y one is working for a non-humanoid. Because the game is meant for humanoids avatars.
cruzaxelb Jan 24, 2018 @ 7:08pm 
Originally posted by みoƦƦoƦ ₣o父:
From what i have experienced only the Y one is working for a non-humanoid. Because the game is meant for humanoids avatars.

oh okay. I kinda thought about it for a bit and thought of moving the model itself to where i want it to be relative to the view point and now its on the height i want and its not showing anymore of its mouth haha
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Showing 1-4 of 4 comments
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Date Posted: Jan 24, 2018 @ 6:04pm
Posts: 4