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ottisopse Jan 11, 2018 @ 4:00pm
I cannot find the little Gray Ball for my View Position in Unity
Hi. I finally got my mmd model into unity successfully and I am trying to set the height and such, but I cant find the little gray ball for my view Position anywhere. I read on another steam post that its at 1.6 meters high, but I still cannot find it, or maybe my character is too small and I haven't gone high enough to find it but how can I get to it easily?
Originally posted by Vatarga:
Most models are really big when imported. The ball is probably near shin height. I usually scale the model to around .3 to get to a starting workable size. It also helps to move the ball forward about 1m to start lining it up, then bring it back.
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Vatarga Jan 11, 2018 @ 4:12pm 
Most models are really big when imported. The ball is probably near shin height. I usually scale the model to around .3 to get to a starting workable size. It also helps to move the ball forward about 1m to start lining it up, then bring it back.
ottisopse Jan 11, 2018 @ 4:14pm 
Originally posted by Vatarga:
Most models are really big when imported. The ball is probably near shin height. I usually scale the model to around .3 to get to a starting workable size. It also helps to move the ball forward about 1m to start lining it up, then bring it back.

Oh my god thank you. It was around the feet and it was super tiny, probably because I messed around trying to find it. Thank you
~Onii~ Jan 12, 2018 @ 1:54am 
1.6 meters high is in scale 0.08 xyz

try to make the ball on position to see where it is like this:
Scale
X = 0 Y=1.8 Z=0

now you should seen the ball
if not set Y to 2.0 or higher
Last edited by ~Onii~; Jan 12, 2018 @ 1:55am
Comet Feb 7, 2021 @ 7:00pm 
Originally posted by Vatarga:
Most models are really big when imported. The ball is probably near shin height. I usually scale the model to around .3 to get to a starting workable size. It also helps to move the ball forward about 1m to start lining it up, then bring it back.

How do I move the view ball?
Mio Rin Feb 7, 2021 @ 11:24pm 
Originally posted by OmniPlagu3:
Originally posted by Vatarga:
Most models are really big when imported. The ball is probably near shin height. I usually scale the model to around .3 to get to a starting workable size. It also helps to move the ball forward about 1m to start lining it up, then bring it back.

How do I move the view ball?
Find the 'Viewpoint' section of the avatar descriptor and adjust the XYZ values.
DarkLunaMoon May 5, 2023 @ 7:55pm 
I'm still trying to find the little ball, I have tried what was suggested for my chibi avatar but I am still unable to find it even if the x,y,z is at zero.
Kuro Mar 12, 2024 @ 2:44am 
I have no idea if this has been solved, but I was having the same issue. Turned out I had toggled off the "Toggle visibility of all Gizmos in the Scene View" button located at the top right of the scene box - where those buttons that show "2D", a lightbulb, a mute sound, the layers symbol, the eyeball, camera symbol, and then an orb with lines and dots on it (this is the farthest to the right button and the one you need to click).

I hope this helped in some way and I apologize if this was not the issue. :"D
Last edited by Kuro; Mar 12, 2024 @ 2:44am
luis lover 3 Aug 9, 2024 @ 11:01am 
Originally posted by Kuro:
I have no idea if this has been solved, but I was having the same issue. Turned out I had toggled off the "Toggle visibility of all Gizmos in the Scene View" button located at the top right of the scene box - where those buttons that show "2D", a lightbulb, a mute sound, the layers symbol, the eyeball, camera symbol, and then an orb with lines and dots on it (this is the farthest to the right button and the one you need to click).

I hope this helped in some way and I apologize if this was not the issue. :"D
This solved it for me, thank you soo much :D
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