VRChat
Easy way to add skins?
I have seen youtube video's and it takes like an hour to add a skin to VR chat .

Why?

Is there not an easier way to add skins?
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Showing 1-11 of 11 comments
Ancientsword Jan 3, 2018 @ 2:25pm 
No, this is not like adding a skin to an already existing model ingame. You need to create the model and upload it
Vatarga Jan 3, 2018 @ 2:36pm 
it looks hard at first, and I was completely lost with no blender or unity expierence. I watched a comlete tutorial by Tupper on youtube, and now i can upload a mmd model in under 15 minutes. I highly reccomend looking him up
errorinscript Jan 4, 2018 @ 11:35am 
Originally posted by Vatarga:
it looks hard at first, and I was completely lost with no blender or unity expierence. I watched a comlete tutorial by Tupper on youtube, and now i can upload a mmd model in under 15 minutes. I highly reccomend looking him up


I can only find a hour long version of it. By him.
It takes an hour to do it with a new Unit3D project from scratch while also explaining it slowly to people who have never used Unity3D before.

I've used Photoshop and Blender and Unity3D for years and years already, so it's down to being a 10 minute process if you have a model that's under 20k polys that already has a rig. In a Unity3D project that already has the SDK added.

If your model needs to be decimated, it's a whole other story. If you've never used Unity3D before, or textured before, or understand how its file system and GameObject and Component systems work, then it'll take a lot longer too.

Essentially, it's easy as hell and the bare-minimum required amount of effort for displaying and animating (anim or IK) a three-dimensional character. It is the "easiest" it will ever be, considering we want control over all of the aspects of a moving 3D model. The problem is that it requires a ton of different skill-sets to see an avatar project the whole way through, and so is often frustrating to people coming into this completely fresh.

My advice would be to have patience and watch a YouTube tutorial and follow the whole thing through. It ends up being easy once you see all of the steps and have an understanding of how all of the assets talk to one-another. It's worth it!
Last edited by Charming Taintman; Jan 4, 2018 @ 2:00pm
errorinscript Jan 4, 2018 @ 2:22pm 
Originally posted by ,.,.,.,.,.,.,.,.:
It takes an hour to do it with a new Unit3D project from scratch while also explaining it slowly to people who have never used Unity3D before.

I've used Photoshop and Blender and Unity3D for years and years already, so it's down to being a 10 minute process if you have a model that's under 20k polys that already has a rig. In a Unity3D project that already has the SDK added.

If your model needs to be decimated, it's a whole other story. If you've never used Unity3D before, or textured before, or understand how its file system and GameObject and Component systems work, then it'll take a lot longer too.

Essentially, it's easy as hell and the bare-minimum required amount of effort for displaying and animating (anim or IK) a three-dimensional character. It is the "easiest" it will ever be, considering we want control over all of the aspects of a moving 3D model. The problem is that it requires a ton of different skill-sets to see an avatar project the whole way through, and so is often frustrating to people coming into this completely fresh.

My advice would be to have patience and watch a YouTube tutorial and follow the whole thing through. It ends up being easy once you see all of the steps and have an understanding of how all of the assets talk to one-another. It's worth it!


I am not going to download two or three big programs to make a skin.

Niether am I going to register this Vr chat website and put all the effort in just for a skin.

There must be a implimentation to make it easier!
They're not just skins, implying it's a texture. It's a full mesh with texture work, and a skeletal rig that is needed to tell that mesh how to move which polygons. Then you need to bring that into Unity to tell it what avatar to publish under what name, tell the rig to be a Humanoid one, set the eye position, create triggered animations...

Every step is 100% necessary. Assets and code do not just spawn out of thin air. Computers assume nothing and generate nothing that they're not told to. Every element is needed and must be considered thoughtfully and created by a human being, with purpose.


Not everyone has to be great with computers, but for those of us that are, it's nice to finally have an upper-hand in a game/experience like this. And even people with no experience in digital asset creation have been successful.

If you already have a rigged mesh then it's not the worst, and the only complicated part is learning how to use Unity3D for the first time, as at that stage it's just about adding the SDK to a blank Unity project and adding that object to your avatar to identify it as a unique avatar. Video tutorials show step-by-step how to do this.

If that alone sounds like it's too complicated to bother learning, then I wouldn't hold on to any hope for there being an easier way, because this is as easy as it gets.

Some weeaboos made a Unity3D plugin for more easily turning MMD models into VRC uploads, but even that requires learning how to use Unity and assign materials.

errorinscript Jan 8, 2018 @ 9:24am 
Originally posted by ,.,.,.,.,.,.,.,.:
They're not just skins, implying it's a texture. It's a full mesh with texture work, and a skeletal rig that is needed to tell that mesh how to move which polygons. Then you need to bring that into Unity to tell it what avatar to publish under what name, tell the rig to be a Humanoid one, set the eye position, create triggered animations...

Every step is 100% necessary. Assets and code do not just spawn out of thin air. Computers assume nothing and generate nothing that they're not told to. Every element is needed and must be considered thoughtfully and created by a human being, with purpose.


Not everyone has to be great with computers, but for those of us that are, it's nice to finally have an upper-hand in a game/experience like this. And even people with no experience in digital asset creation have been successful.

If you already have a rigged mesh then it's not the worst, and the only complicated part is learning how to use Unity3D for the first time, as at that stage it's just about adding the SDK to a blank Unity project and adding that object to your avatar to identify it as a unique avatar. Video tutorials show step-by-step how to do this.

If that alone sounds like it's too complicated to bother learning, then I wouldn't hold on to any hope for there being an easier way, because this is as easy as it gets.

Some weeaboos made a Unity3D plugin for more easily turning MMD models into VRC uploads, but even that requires learning how to use Unity and assign materials.


You have to download a big SDK program and then add your avatar edit it and do stuff.

Then also download A big Unity program and edit stuff too.

And then you send it to the game hope it works?

Like what?

Thats not complicated?

I alone have to have enough space for the unity just to add the skins.

There must be a easier way.

Since the game is about skins.!!

I will wait for it!
UncleB0ris Jan 13, 2018 @ 6:27pm 
Crippling depression, I just want to be a roblox man.
Charming Taintman Jan 14, 2018 @ 9:06am 
Originally posted by errorinscript:
Originally posted by ,.,.,.,.,.,.,.,.:
They're not just skins, implying it's a texture. It's a full mesh with texture work, and a skeletal rig that is needed to tell that mesh how to move which polygons. Then you need to bring that into Unity to tell it what avatar to publish under what name, tell the rig to be a Humanoid one, set the eye position, create triggered animations...

Every step is 100% necessary. Assets and code do not just spawn out of thin air. Computers assume nothing and generate nothing that they're not told to. Every element is needed and must be considered thoughtfully and created by a human being, with purpose.


Not everyone has to be great with computers, but for those of us that are, it's nice to finally have an upper-hand in a game/experience like this. And even people with no experience in digital asset creation have been successful.

If you already have a rigged mesh then it's not the worst, and the only complicated part is learning how to use Unity3D for the first time, as at that stage it's just about adding the SDK to a blank Unity project and adding that object to your avatar to identify it as a unique avatar. Video tutorials show step-by-step how to do this.

If that alone sounds like it's too complicated to bother learning, then I wouldn't hold on to any hope for there being an easier way, because this is as easy as it gets.

Some weeaboos made a Unity3D plugin for more easily turning MMD models into VRC uploads, but even that requires learning how to use Unity and assign materials.


You have to download a big SDK program and then add your avatar edit it and do stuff.

Then also download A big Unity program and edit stuff too.

And then you send it to the game hope it works?

Like what?

Thats not complicated?

I alone have to have enough space for the unity just to add the skins.

There must be a easier way.

Since the game is about skins.!!

I will wait for it!


It's not a "big SDK program". An SDK is tiny. It's not a separate piece of software with a different GUI. You add it to Unity in seconds and use just two menus from it.

Again, if simply downloading software and adding an SDK sound too difficult and just the concept frustrates you, then maybe creating avatars (not "skins") isn't for you. There's plenty of rooms at the moment where you can acquire free models temporarily. I hope to god that's as far as it ever goes, because this is a game that rewards hard work on personalized avatars.
Last edited by Charming Taintman; Jan 14, 2018 @ 9:07am
errorinscript Jan 14, 2018 @ 9:37am 
Originally posted by ,.,.,.,.,.,.,.,.:
Originally posted by errorinscript:


You have to download a big SDK program and then add your avatar edit it and do stuff.

Then also download A big Unity program and edit stuff too.

And then you send it to the game hope it works?

Like what?

Thats not complicated?

I alone have to have enough space for the unity just to add the skins.

There must be a easier way.

Since the game is about skins.!!

I will wait for it!


It's not a "big SDK program". An SDK is tiny. It's not a separate piece of software with a different GUI. You add it to Unity in seconds and use just two menus from it.

Again, if simply downloading software and adding an SDK sound too difficult and just the concept frustrates you, then maybe creating avatars (not "skins") isn't for you. There's plenty of rooms at the moment where you can acquire free models temporarily. I hope to god that's as far as it ever goes, because this is a game that rewards hard work on personalized avatars.

I have not said I cant download it I said all these files reqiure a ton of space!

As they do.

Furthermore they should implement it for making it esier so that the skins are easy to import and put in.

Escpecialy for beginers!
Serenity Feb 8, 2018 @ 7:45am 
I can only find a hour long version of it. By him. [/quote]

Well of course. As people have said before, there are no easier ways to upload a skin to VRChat. So, you can either sit your impatient self down and watch the video, or you can just use the skins that are already in the game. (I'm not gonna comment anything else because I'll start correcting your sentence, and doing so is irrelevant.)
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Date Posted: Jan 3, 2018 @ 1:56pm
Posts: 11