VRChat
Archie Jan 9, 2018 @ 6:29pm
Disabling Eye Movement
After importing a model into Unity, all is well--save for those incorrigible eyes! Due to the strange shape of the head, eye movement looks worse than not, and renaming the bones/removing from the avatar does nothing to prevent them from rolling and clipping through the mesh. Any way to prevent this other than stitching the eyes into the mesh itself?
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SHOKK♥ Jan 9, 2018 @ 6:55pm 
You mean eye tracking? Rename the body mesh to something other than "Body" in Unity and it should disable eye tracking.
Archie Jan 9, 2018 @ 7:02pm 
Alright. Appreciate it, man.
Nova Oct 30, 2020 @ 6:21pm 
sorry for necro, but wouldn't that also mess up lip-syncing?
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Showing 1-3 of 3 comments
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Date Posted: Jan 9, 2018 @ 6:29pm
Posts: 3