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Almost all animation work is done in unity, but most of the time it uses bones and visimes created in blender. (The exception being particle animations, which just use unity's built-in stuff.) I think the VRCSDK automatically adds eye tracking and blinking, provided you have bones named certain things, and those bones are weight painted to the eyes correctly.
Thanks Qp, your info gave me a good idea on how I should finish the model. :)