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daxican Jan 8, 2018 @ 4:20pm
Bone Length of Zero?
Okay so I've been trying to get this model into an avatar for like 3 days now. The only problem left that I can see is that two of the finger bones on the model have a "bone length of zero".
(I am not good at using Unity or Blender or anything I've just been going off of a tutorial.)

https://imgur.com/a/WTdnT

There is another one on the opposite hand aswell.
Anyone of you guys know how to fix this?
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Showing 1-4 of 4 comments
Blank Jan 8, 2018 @ 4:33pm 
Have you tried scaling the bone of that specific finger in, let's say, Blender? From what I saw, you should just need to make sure the section of the bone is big enough so the other parts can properly work.
daxican Jan 8, 2018 @ 5:19pm 
Originally posted by 「𝓛𝓜」:
Have you tried scaling the bone of that specific finger in, let's say, Blender? From what I saw, you should just need to make sure the section of the bone is big enough so the other parts can properly work.
Well like I said I don't have any experience with blender so I haven't attempted that
Blank Jan 8, 2018 @ 5:30pm 
Originally posted by 「𝓛𝓜」:
Have you tried scaling the bone of that specific finger in, let's say, Blender? From what I saw, you should just need to make sure the section of the bone is big enough so the other parts can properly work.
Well like I said I don't have any experience with blender so I haven't attempted that

You can probably edit the finger bone in Unity as well, use the scale option and see if you can't scale that.
Xalavar Jan 27, 2019 @ 4:25pm 
Originally posted by 「𝓛𝓜」:
Well like I said I don't have any experience with blender so I haven't attempted that

You can probably edit the finger bone in Unity as well, use the scale option and see if you can't scale that.
Scaling it in Unity doesn't work, at least not for me, anyway.

My issue is similar to this, except it's with the waist having a bone length of zero, despite it clearly being visible in editor.
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Date Posted: Jan 8, 2018 @ 4:20pm
Posts: 4