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Comunicar un error de traducción
To address it, I had a similar issue after screwing around with some files in my own project. I actually had a backup that I tried to restore to but did not succeed. What wound up working for me was creating an entirely new Unity project. If this does not work (and in the off chance this is someone else's avatar from VRCMods or such) then it may be the case that it is not possible to upload it.
If you're having an issue, starting a new discussion doesn't hurt, especially if it prevents a much older, obsolete one from being resurrected.
If that doesn't help, try and get a completely new SDK from VRCHAT's official website and use that instead of the one you have in your current project.
Remember to delete the other SDK in the project first before replacing it.
Also if you're completely new to the game or using a new user ID ( completely new user. )
Then you need to get a certain amount of playtime on that user as well before you can upload a custom avatar.
Hope that gives a bit of help, also check what I wrote above for reference.
If u have attached blueprint detach it.
Or it maybe caused by new files like shaders or scripts in your project.
*EDIT* my exact problem is when i upload the uploading scene wont appear in the game tab and it will log me out momentarily until i push the play button again!
How do you fix it?
Go to C:\Users\USER\AppData\Local\Temp\DefaultCompany\PROJECT NAME HERE
Create a blank notepad TXT and open it
File > Save as > customAvatar.unity3d (IMPORTANT: Capitalization matters)
IMPORTANT: Select "all files" in the drop down below name for filetype. if not IT WON't WORK.)
Save.
Reopen unity and build and publish.
Fixed.
I wasn't even trying to be rude, just helpful.
Try not to get your feelings hurt over somebody trying to suggest a fix, unless you don't want a fix in the first place.