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Stethr1 Oct 15, 2017 @ 3:47am
View position not being the same in the editor as in game.
I'm not sure where to put this so i thought i'd put it here. I'm trying to use a model as an avatar and so far it's been really smooth. But when i line up the view position in the editor with my characters face the in-game camera is literally just at my characters feet. Anyone have this issue or know any ways around it? If it helps at all i'm trying to import Kayako from JU-ON for the Wii (i'm using a model ripped from the Models Resource).
Last edited by Stethr1; Nov 21, 2017 @ 10:52pm
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Showing 1-6 of 6 comments
winsome widowbird Nov 21, 2017 @ 10:22am 
Bump. I'm having the same problem.
PikaCommando Dec 25, 2017 @ 12:25am 
Has anybody found a solution to this yet?
Funkyvlad Dec 27, 2017 @ 4:59pm 
You're using unity right?
Stethr1 Dec 27, 2017 @ 5:04pm 
what else whould i be using?
Funkyvlad Dec 27, 2017 @ 5:58pm 
Originally posted by General Sotheny:
what else whould i be using?

There are other programs.

Should look like this (most important for you is the little white dot infront of his face)

https://gyazo.com/6921f6b45ce1fb3850e0ebd620fa2267

https://gyazo.com/3249629437480fd78049f9352ccee9b3

I'm assuming you set it via the avatar_descriptor 'view posititon'? and then pipline it?

if you want, you can send me the link for the model or whatever and i'll video it of me doing it? just tryina help - edit
Last edited by Funkyvlad; Dec 27, 2017 @ 6:00pm
Stethr1 Dec 27, 2017 @ 6:15pm 
yeah, i just set it with the avatar Descriptor. Don't worry though, i figured out the issue. Turns out that i just need to keep raising white dot higher than the head to compensate for whatever was moving it down.
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Showing 1-6 of 6 comments
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Date Posted: Oct 15, 2017 @ 3:47am
Posts: 6