Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You need to use emission. A lot of shaders have the "Emission" property that will allow you to make parts of your avatar's texture glow. If your shader has the emission property, it is also likely that it also has a the ability to use an emission mask.
If the trim that you want to glow is part of a texture that has things that you don't want to glow, you need to put the texture into an image editing program and mask out what you don't want to glow by coloring it black. You can then use this mask with the emission property on the shader to get the effect it seems you're looking for.