Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
VRChat is very gpu heavy so 15-30% cpu usage is normal with those temps, I would be more concerned about gpu usage, vram, and ram if you are having performance problems.
please list out your specs, if you are having problems it could be because of a bottleneck
ram might be bad, run a memory test in windows. open a search box and type "windows memory diagnostic" and run it. windows will enter a shell enviorment and run the test, once you will receive a notification telling you if there were any errors. if so open your pc (I assume you are on a desktop) and pull out the ram and put it back in. (after you have powered it off fully and removed any source of power) then run a memory test again, if errors persist the ram is bad and you will need to buy replacement ram.
lastly
no, VRChat downloads assets from servers on the fly when requested by the client. it needs to cache these files to display them in game.
current day vrchat, especially recent worlds and avatars are very unoptimized. you need a beefy pc to run vrchat these days especially with the spaghetti code that it has become in recent years. the likely explanation is that modern day vrchat is starting to stress your hardware a bit.
if you are currently unable to upgrade to a new pc for whatever reason what you could do is reapply some thermal paste and see if that helps with passive cooling, keep your pc in a well ventilated cool area if possible. turn down all settings within the game, set shield settings to disable all effects for non friends and limit or disable particles.
close all non essential applications that you are not using such as web browsers, game launchers, and other programs that are not needed to run the game.
again as I stated in my other comment, vrchat needs to cache assets so this can't be disabled. if you are running into low storage warnings you might want to consider upgrading your internal windows drive, or setup a secondary drive for your steam library and move all games there. I think it goes without saying that you should prioritize buying an SSD over HDD especially with games because the performance will be way better then that of a spinning drive.
on that note, please.. upgrade your ram... 8GB is not enough for games these days you want at least 16GB or even 32GB, a ram upgrade can drastically improve performance especially if you are getting ram bottlenecked. you can have half decent specs but if you don't have enough ram that will slow down your games and applications.
https://help.vrchat.com/hc/en-us/articles/1500004572821-I-want-to-change-where-my-downloaded-content-cache-is-stored
Also: The CPU is specified to be run at that temperature for an extended period of time (think days, rather then minutes).
Is it better if it runs cooler? Yes definitely, less power consumption and theoretically slightly less wear and tear on the oxide layer of the transistors, but that is so marginal, it can be ignored.
Bottom line: Lower temperature is better, but 60 degrees is not only fine, it's actually a really good temperature for a CPU under load.
So: don't worry about the temperature.
Also: With VRChat you are mostly CPU bound, mostly because of badly structured and not optimized avatar animators (I did go to great lengths to learn about it and optimize my animators) and badly programmed Udon in the worlds.
You are rarely bound by GPU, and if so, then mostly because of VRAM rather then GPU compute.
I still don't know a tool that can show the same frametime stats on desktop that SteamVR and FPSVR/XSoverlay can display in VR. But with such tools you can easily see were the bottleneck is.
PS: Even I am CPU bound a lot, with a Ryzen 7950X
60 degrees is totally fine.
Keep in mind, servers usually run under full load, all the time. The more work they do, the higher the ROI is.
And before you say something about "but those are Server CPUs, not consumer CPUs", you are very wrong, because especially for AMD, the same chiplets that are in your exact CPU are used in AMD EPYC CPUs as well.
PS: the high water inlet temperature is used to increase the outlet temperature, to make the heat more useful/efficient to be harnessed for other applications, like building heating, warm water, etc.