VRChat
walkingmakar Mar 21, 2024 @ 1:23pm
Realistically will crasher avi's ever be something they can stop?
been back for a few days i havent gotten crashed my self but have seen quest users get crashed isnt it harmful for the hardware? could this lead to a law suit?
< >
Showing 1-10 of 10 comments
Xaton Mar 21, 2024 @ 10:10pm 
not really unless they go full draconian on how you make avatars aka go to face book or zuckerburg avatar vrchat clone what ever it was. which at that point vrchat vanishes due to such a limitation only way to really combat crashers is safety settings.
Menagerie Mar 21, 2024 @ 11:33pm 
Originally posted by Xaton:
not really unless they go full draconian on how you make avatars aka go to face book or zuckerburg avatar vrchat clone what ever it was. which at that point vrchat vanishes due to such a limitation only way to really combat crashers is safety settings.
I mean limiting child particles from emitters on the client end, limiting rate of spawned textures and meshes, adding a check for the estimated vram being used by a given avatar when it uses a unity animation trigger and limiting it at that point.

There are ways to address a lot of the crasher techniques. Probably not *all* of them, but certainly some steps that could be taken.
Last edited by Menagerie; Mar 21, 2024 @ 11:33pm
Sam Mar 22, 2024 @ 1:05am 
A little bit chaos doesnt hurt any body. lol. price of freedom sometime.
Xaton Mar 22, 2024 @ 5:19pm 
thats where the safety settings come in thats the limiter have only full access set to close friends. and only show avatars fully of strangers one at a time so on
dandykong Mar 22, 2024 @ 7:55pm 
Originally posted by Xaton:
not really unless they go full draconian on how you make avatars aka go to face book or zuckerburg avatar vrchat clone what ever it was. which at that point vrchat vanishes due to such a limitation only way to really combat crashers is safety settings.
They don't have to go Horizon Worlds levels of restrictive - just reasonable. For instance:

New performance ranking "Unsafe" / SDK hard limit:
  • Polygon Count - 1,000,000 / 10,000,000
  • Total Particles Active - 100,000 / 1,000,000
  • Skinned Meshes - 64 / 128
  • Animators - 64 / 128
  • Lights - 8 / 16
  • Audio Sources - 16 / 32
  • Texture Memory - 1 GB / 4 GB
  • Download Size - 256 MB / 1 GB

Avatars ranked "Unsafe" are those with numbers that would put Gumroad's wolfboys and foxgirls to shame, excessively using components commonly misused by crashers. These avatars should always be hidden - even for friends - until the user checks a box in safety settings to enable them and reads a disclaimer. If you're hitting these numbers by accident, you're most likely packing way too many clothing toggles or using uncompressed assets.

The SDK hard limit is the point where the VRChat server rejects uploads. The only legitimate avatars to get anywhere close to these numbers are effect showcases.
Last edited by dandykong; Mar 22, 2024 @ 7:57pm
Oku Mar 22, 2024 @ 9:42pm 
There were mods that closed the issues on the client end that crash avatars exploited but because they added EAC anybody using them is now at risk of a permaban meanwhile the people who dont care about getting banned because theyre the ones who do the crashing are undeterred.
Wolfenstin Mar 23, 2024 @ 12:47am 
Originally posted by Oku:
There were mods that closed the issues on the client end that crash avatars exploited but because they added EAC anybody using them is now at risk of a permaban meanwhile the people who dont care about getting banned because theyre the ones who do the crashing are undeterred.
It still baffles the mind that the anti-crashing and anti-ripping mods were not top priority to absorb officially before EAC went through.
R00ST3RNUTZ Mar 23, 2024 @ 2:17am 
The crashing is out of control and I'm tired of seeing unrelated people INCLUDING MYSELF get the blame for it after spending 15+ mins sorting the headset and pc out. Glad the game is free or I'd be even more upset about the crap experience the last bit.
dandykong Mar 23, 2024 @ 10:44am 
Originally posted by Wolfenstin:
Originally posted by Oku:
There were mods that closed the issues on the client end that crash avatars exploited but because they added EAC anybody using them is now at risk of a permaban meanwhile the people who dont care about getting banned because theyre the ones who do the crashing are undeterred.
It still baffles the mind that the anti-crashing and anti-ripping mods were not top priority to absorb officially before EAC went through.
The modding community said no, what else were they supposed to do? Decompile and steal their work?
Last edited by dandykong; Mar 23, 2024 @ 10:45am
Wolfenstin Mar 23, 2024 @ 3:36pm 
Originally posted by dandykong:
Originally posted by Wolfenstin:
It still baffles the mind that the anti-crashing and anti-ripping mods were not top priority to absorb officially before EAC went through.
The modding community said no
This I didn't know about, but it doesn't surprise me.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 21, 2024 @ 1:23pm
Posts: 10